A little update, Berzerk is still being worked on, I had to take an extended break away from all things due to a major issue with my neck, pain, lost the use of my right arm, unable to walk etc.
The good news is that I had an operation late last year (fusion C6/7, artificial disc C5/6) and I am in a much better way than I was, virtually no pain, I can fully use my right arm again and my energy levels are improving all the time. I still have some walking issues, but hey I am a computer programmer and mostly sit on my back side all the time
I have even dusted off all of my titles in progress and have done some code tidy-up on Berzerk to re-familiarize myself with things so I can continue.
More of the collision detection is working and I am looking at starting on placement of the robots and their movement logic, so hopefully I will have an update video to show everyone.
I fully intend on becoming a lot more active this year, so watch this space.
Not quite on topic, but this is an OpCode update thread, any updates on sorting out the non-working Penguin Adventure carts, been 14 months since I got my non-working one and hardly an email in response?
I haven't had a wonderful year, both with work levels and a seriously ill child, but things are definitely on the up. I have a new job and my 2nd eldest is in remission and things seem to have settled down.
I am back doing some coding, but I have to finish off a title for Collectorvision 1st before I can come back to this one. But don't worry it is one of my favourite 2600 games and I really want to make an excellent version for the Coleco
I"m wondering also if the Berzek announced by electric adventure is the same than the one from opcode.
Or they are parallal projects???
I think there is a previous discussion about both Wizard of Wor and Bezerk from that Opcode announcement in that they were games he would like to release in the future. To my knowledge no coding has been done, the screen shots were just mock-ups of games he thought would be possible.
So Pixelboys Wizard of Wor and my version of Bezerk are the only versions that will be released that I know of.
I would also like to note, I do not foresee Bezerk needing the Super Game Module, even once I add the voice parts of the game.
Also with Bezerk I am seeking formal permission from the current copyright owner as they are still active.
And while we are on the subject, this is a thing that I hope others are doing, especially with certain games that current property owners consider to be one of their prime intellectual properties (they may have seemed to be asleep but I can assure everyone that they are not dead), as it could bring all of the games that are just ported (using most of original source code) in view i.e. especially the number of games that have been released in the last couple of years, it would make it worthwhile to pursue legal action by the mere quantity.
I am in recovery from the illness that has kept me out of action for the last half of 2016, so we shall see a lot more progress on my list this year.
i was looking foward for that game being a scramble fan.
Your game looks great , did you (or do you plan) to release the MSX version? At least i could play it!
Yes definitely will be releasing a MSX version as well. Due to our postage black hole down here in OZ will probably be done through Repro Factory and Collectorvision may distribute in Canada/USA, we shall see as they haven't done a MSX release as yet.
Finally got some time to have a go at cleaning up Cavern Fighter for Colecovision, majority of play issues sorted, graphics have been tweaked, more colour used through out. Just needs some sound and a bit more play testing and it should be ready for release very soon.