Jump to content

SpiceWare's Photo

SpiceWare

Member Since 19 Feb 2003
OFFLINE Last Active Yesterday, 11:08 PM

Posts I've Made

In Topic: The NEW High Score Club ~ Week 1 ~ Asteroids (Game 16: Diff. A)

Yesterday, 7:37 PM

View PostSpiceWare, on Sat May 18, 2013 1:46 PM, said:

I think all my time play testing Space Rocks helped a lot as well.  Asteroids maxes out at 14 asteroids flying around, and they fly in "formation" due to the way all the upward moving asteroids move at the same vertical speed (and likewise the downward moving asteroids).  In Space Rocks the asteroids seldom fly in formation, plus it maxes out at 48 (though it's unlikely you'll ever see that is it would require shooting all large and medium asteroids before shooting a small one).

I forgot I'd made this video which shows off how many more objects can appear in Space Rocks.

In Topic: Found a good Genesis style controller

Yesterday, 7:07 PM

Thanks for posting this.  I don't mind the 6 buttons as I also also use the controllers with my Nomad, but the generic Genesis game pads I picked up locally are really cheaply made.

Which homebrews?  Space Rocks supports it, as does Chun-Li (which will finally be released later this year).  If you have a Harmony (or other option like the Krokodile Cartridge) then there's a whole slew of games that have been hacked to support 2 buttons.

Due to the way the buttons are wired, the Atari can only read 2 of the buttons.  It's possible to rewire the controller so all 4 can be read.

In Topic: Reading 4 buttons on a Sega Genesis Controller

Yesterday, 7:06 PM

What would be really cool is if an inexpensive adaptor could be made - plug the Genesis gamepad into the adaptor, plug the adaptor into the Atari.

In Topic: [stella] RIP? :-(

Wed May 22, 2013 7:28 PM

might be under godzi11a (with 1s):
http://www.biglist.c...2/msg00146.html

In Topic: Pools of Darkness on C64?

Wed May 22, 2013 3:12 PM

View Posttheloon, on Tue May 21, 2013 11:04 AM, said:

I'm still recovering from a 5:00am coding bender.  I didn't see the C64 reference on the Wikipedia link provided..

It did when I looked.  Click on View History in the top-right corner and you'll see:

Quote

02:32, 19 May 2013 173.65.217.18 (talk) . . (10,816 bytes) (-18) . . (Remove Commodore 64 from the releases list, this games was NOT released for the C64 as SSI had ceased C=64 development by this time.) (undo)