I live in Fresno, Texas, part of the Houston metropolitan area. I write software for a private company in the space industry. Our software suite is used to design space craft, such as MESSENGER, which is currently in orbit around Mercury.
I'm into classic computers and consoles and have the following systems:
Atari VCS Heavy Sixer
Atari VCS Light Sixer modified with a CyberTech S-Video/Stereo
Sega Nomad (a handheld Genesis)
I've written a few homebrew games for the Atari VCS and have a few more in the pipeline
I think all my time play testing Space Rocks helped a lot as well. Asteroidsmaxes out at 14 asteroids flying around, and they fly in "formation" due to the way all the upward moving asteroids move at the same vertical speed (and likewise the downward moving asteroids). In Space Rocks the asteroids seldom fly in formation, plus it maxes out at 48 (though it's unlikely you'll ever see that is it would require shooting all large and medium asteroids before shooting a small one).
I forgot I'd made this video which shows off how many more objects can appear in Space Rocks.
I'm still recovering from a 5:00am coding bender. I didn't see the C64 reference on the Wikipedia link provided..
It did when I looked. Click on View History in the top-right corner and you'll see:
02:32, 19 May 2013 184.108.40.206 (talk) . . (10,816 bytes) (-18) . . (Remove Commodore 64 from the releases list, this games was NOT released for the C64 as SSI had ceased C=64 development by this time.) (undo)