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Barry Nelson

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Space Invader

Space Invader (2/9)

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  1. Can this be converted to a rom image? Is there an option to play using the keyboard?
  2. 1. It supports FULL emulation of the disk controller. 2. Full emulation includes the ability to access copy protected and non standard disk images. 3. It also has 8 reprogrammable ROM banks in which you can run either SDC DOS, a standard RS DOS image, or any other ROM image up to 16K in size. 4. It combines the functions of a hard disk controller and a floppy controller in one cartridge.
  3. I see this new version also has keyboard support. Does it read the joystick also? I was looking in the source and I don'r see where it reads a joystick. Great game by the way!
  4. So, how do I get it into bin format to load with a Final GROM 99 for instance? This can supposedly be done using the E/A, but since I not not very experienced with assembly language on the TI, I could use instructions or may be even a link to converted files? Actually instructions would be perfect if they are detailed enough so I can follow and see how it's done. I do a fair amount of assembly, just not on the TI.
  5. Does anyone have a dump of this cartridge in any format other than .Ticart, like rpk, bin, etc?
  6. Is this available yet? What is/will the price be? When will it be available?
  7. A home-brew or patched game could run a calibration screen, and have the user pull the trigger and black out then illuminate the whole screen and watch the light gun to determine the actual delay.
  8. I would love to get one of these to replace my PEB if I can still use my speech pak with it and it is affordable. I just want it to work as a 32k plus disk. Does it work plugged into the side of the speech pak? How much will it sell for?
  9. No update in 3 years, so I guess now it's dead.
  10. As long as I can somehow still connect the speech synthesizer it's fine.
  11. The support software and documentation is available here... https://drive.google.com/drive/folders/0B8RnV5G0TZFZTFVlVHlWVHRreTg
  12. The cart "Red Baron" does not run on a FinalGROM 99. Pretty much everything else has worked. Red Baron uses this cartridge type: pagedcru Cartridges with one ROM of 8K to 64K rom_socket Uses CRU banking (DataBioTics) But I can't seem to get it to work in the FinalGROM 99. I don't think the FinalGROM supports the pagedcru cartridge paging method. The attached rpm file works fine in MESS/MAME. RedBaron.rpk
  13. You should probably remove the warranty on page 12 of the manual and replace it with a proper disclaimer, just in case. I like the game, but I do wish the game supported the joystick for move and attack, but I understand it would not be practical to play the game with just the joystick anyway.
  14. I built a composite output circuit for a CoCo 1. The quality is not as good as RGB, but it does do the artifact colors correctly. https://hackaday.io/project/7613-coco-1-composite-video-output Here are some pictures:
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