There is no guarantee with such old hardware and id say the 2600 would crap out before the CRT. I had wrote a very simple "screensaver" for kicks that actually kinda stresses the hardware. It's not overly intensive however it's always calculating and turning playfield pixels on and off every 60 frames. Was basically a novelty project
Both are really good, it would be a shame to see the hardwork go to waste. You could always look at some slight changes to the gameplay and graphics to recycle the engine. Maybe some new features for a sequel or something
All it looks like is someone at AtariSA spent a weekend on making some new renders. The talk about working with AMD isn't impressing me either. We all know/knew that one guy in our close group of friends that would always like to share their brilliant dreams yet never deliver.
Im not saying they wont create a console, however im highly doubtful it will be much more impressive then a glorified flashback.
Im in the same boat it really depends on the game. There is many i was good at as a lad but can't even come close these days. Too much of these "i got things that need to be done" thoughts that run through the mind these days causing a lack in patience.
Plus i think we are spoiled for games these days so the practice isn't really there. However every now and then i come across something engaging that i can throw full concentration into. In those situations id say play better then i did as a lad.
Thanks for the extension, really nice addition to bB. Obviously some tools like the playfield and sprite editor built into VbB are handy for graphics/sound ect. However a really refreshing and cozy experience on the coding side of things in VS.
Just had soft Taco's for dinner tonight, damn they were good. Loads of habanero hot sauce is leaving my mouth burning like the AtariSA backers pockets. Difference is $7.50AUD, happiness and fulfillment.... mmmmmmm taaacccooos