well
the first go was not a winning success i thought.
I got the controller working but, im not happy with the response from the controller or the glitches caused by the usb interpreter. as mentioned above i too got the exact same results from both tandy and matel versions. So im 95% sure that the issue above is not the controller at all and the programming used in the chip.
So its back the the drawing board. Thanks to bah i was able to get alot out of the controller myself, and i also lucked up and found a schematic for the original controller. So my next attempt will be with a custom chip and custom programming. (this will have to wait till i save up some cash tho as im currently out of money to play with.
for those curious, the ultimate goal for me here is to make a multi-tap controller converter that works over a single USB interface. The controllers i have chosen for this particular project are intellivision, atari, nes, snes, and n64. I may add psx down the road. The overall idea is I want to have a single box that allows me to plug in multiple different kinds of controllers to a single interface that switches between interface types on button press.
I am also wondering if I should trash the original intelli controllers all together and build 2 from scratch. The disc design was extremely poor, thus im thinking about something similar to the clecovision controller design but a tad more up to date.
sorry for no pictures, with the success ive had this weekend, i didnt find anything i felt worthy of picture taking.