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Menne31

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  1. No, it's not. The 2600 has a very rudimentary video system, so in order to show anything meaningful, games have to rely on "kernels". Since the amount of processing available is very limited, kernels have to be carefully tailored for each game in order to make full use of the hardware. AFAIK, bB has a handful of general-purpose kernels, so it obviously can't make the best use of the hardware for every possible game. I'm not a senior programmer when it comes o Atari (I guess I can say that about the NES though), but I can say that the forums are better for asking questions, because others might learn from the conversations as well. PM's are kinda selfish, because only you get to learn. Don't you agree? Thanks for the input and yes I definitely do agree that it would be selfish to keep it to pms. I will keep posting on the forums thanks again =]
  2. Vectrex huh? I've surprisingly never heard of it before I read about it on these forums! It sounds pretty interesting. I will definitely check it out tonight! I'm starting to dabble in atari 2600 programming tonight and I have to admit its pretty amazing stuff. Well off to ebay! haha Just Checked it out! That thing looks insane!
  3. Hey guys! I'm new the the forums and just wanted to kind of introduce myself and ask for some advice from some of the members about programming. I'm a junior in college going for CIS (computer information systems) but I really enjoy some creative coding outside of databases also. I figured programming for the atari would help me combine two of my favorite things Retro gaming and programming! Ok to the point I'm just looking for some suggestions on where to start. I've been reading the programming for newbies sticky and I've read a lot about bB. Is there anyone here that is kind of in my situation that maybe wants to try learning together (I have a hard time keeping on task if not pushed by someone else). I have a few RL friends that are interested, but I think they will probably call it quits pretty quick. Is it easier to start learning with bB or is going the assembly language route better? If I'm going to learn I really want to start the right way because I know it can make a big difference in the long run. Is using bB just as powerful as using straight assembly? Any tips, suggestions, or links are highly appreciated. Also if any senior programmer responds do would you mind if I pm you if I have some questions. Thanks for the help guys!
  4. Hello I'm fairly new to the collecting process of retro games (approximately 1 year) and I'm finding that my interest in retro games is growing manipulatively while my funds aren't growing at all =P So I was just wondering how everyone else comes across their AWESOME finds. Right now I buy quite a bit off ebay and a few good gamestores around the area. The problem is I buy the gamestore's stock faster than they get retro stuff in (which isn't very fast at all) and ebay can get quite pricey. Any tips? Garage sales? Auctions maybe? On another side note I'm a Computer Science major and I'm really getting into the programming aspect, which I really love so I was wondering if anyone had any good tips on what to get for a classic computer (just to mess around with a bit) and maybe some advice on programming the 2600. My Collection as of right now (no pics atm but I will add some later =]) Intellivision (I and II) Sega Genesis Gameboy DMG Gameboy Color - Teal 4 NES - also roughly 150 games and about 20 games boxed. Also got the Rob with gyromite and the Laserscope 2 Atari 2600 - One Woody and one black both 4 switch systems. Magnavox Odyssey- GREAT FUN! N64 SNES Dreamcast Sega Gamegear - blue I have about 10-50 games for each of the consoles above. Any tips on what to get next? Lately been really into atari and thinking about getting the atari lynx next =] Btw I looked at a lot of the other people's collections from this site and I got to admit you guys are pros! Very nice collections.
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