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Paul Westphal

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About Paul Westphal

  • Birthday 07/20/1970

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  • Gender
    Male
  • Location
    Portland, Oregon
  • Interests
    I like all outdoor related activities. Right now I'm collecting as many 8-bit 3rd party and home brew carts as I can as there is no one in Portland who has any for sale. Looking forward to PRGE,and their swap meet.
  • Currently Playing
    A8 Millipede with Wico trackball, Space Harrier, Venture and Commando.
  • Playing Next
    Battlesphere and Rebooteroids on the Jaguar.

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  1. What Beeblebrox said. I'll add some other info's : Yurgen : Hi All, Today I found an absolute new and strange behavior reparing an Atari XEGS. I never have had such an error before neither I found something similar here. So maybe this could help other people with the same strange issue. The XEGS I got comes with the fault description "System hangs if Missile Command is started or sometimes the game just resets" (reset = start from the beginning, same if you would press START at any time). I can reproduce this error easily. So first, I watched the SYNC signal at the CPU - but even when the game hang, there´s activity on SYNC. So I decide first to change the ROM - I have a lot of ROM failures specially by the XEGS. After ROM the MMU was changed. But the fault remains. Ok, next step would be the CPU. CPU failures are from my experience the 2nd most related things after RAM memories. CPU exchanged, but you can imagine... that also didn´t help. BTW: Before I change any part, of course I watched every single pin of the CPU, GTIA, ANTIC and the FREDDIE. All fine. I connect a keyboard, start BASIC, enter some simple calculation endless loops with PRINT´ing them, this works for hours. I attached an SIO2SD, load Missile Command (file version) and... it works. No problems at all. Ok, which components might cause the CPU to make a break... ANTIC? GTIA? All signals (RDY, HALT, IRQ) looks good. After all, I didn´t found other ideas, so I decide to remove all chips, solder sockets in and put well-known working parts into the XEGS mainboard. Start the next test, no keyboard, Missile Command starts and... hang. Now - wished I had test this first, a lot of spent hours would have been saved - I connect the keyboard, start the XEGS with SELECT hold down and Missile Command starts. I didn´t know this before, that Missile Command could be started also with keyboard instead of Atari Basic. I don´t have an XEGS for my own, so I haven´t play around much with this. WITH keyboard attached the Missile Command works fine. No problems. Next, I examine the POKEY more then before. Without keyboard I see on the scope, the IRQ line is sometimes low for over 10 times of a PHI2 phase! At every time IRQ goes low for such a long time, the game hangs, resets or makes other weird things. With keyboard attached this never happens, IRQ remains constantly high while the game is running - what I expect, then Missile Command didn´t read the keyboard nor SIO etc., it uses just the joystick ports and console keys, which are attached to the GTIA. After some more examining the POKEY I saw, that pin 16 and pin 25 of the POKEY - KRx lines - are heavy floating from -0.5 volts up to 2 volts. Now it would be clear: POKEY "thinks", a key a pressed, generate an IRQ, but the OS (which is active during the game, ATTRACT will also work) can´t read the source. In case of the bad floating signal the POKEY will generate a long IRQ, longer than normal, which cause the CPU to halt - like some of the "CPU breaker" with R/C links from the 80s. But... the XEGS is MADE for usage without the keyboard... so why this happens? Checking with another XEGS boards, the culprit was found very fast: It was the parsimony of Tramiel´s area, removing some necessary parts to save some cents. The "good working" XEGS has line filters in the KRx (and other) lines, which will prevent these open inputs from floating around and beeing using like an antenna. At this special board, Atari replaces these line noise filters by simple 0R resistors. See this board: XEGS_without_LF.jpg The fix is absolute simple, after all I´m so silly not to find this earlier, but... now it works. And maybe it helps others from spending so much time to repair an XEGS Just solder two 1nF capacitors between ground and the both KRx lines - that´s all. Of course you can use wired capacitors, too. Now there´s no floating inputs and the system works fine - with or without keyboard... Attached_1nF_Caps.jpg Jurgen
  2.  

    1. bent_pin

      bent_pin

      Good stuff

      You Rock GIF

    2. SlidellMan

      SlidellMan

      Now that is one of the best songs on the Atari 8-Bit. As a reward for that, I found one man on YouTube I bet you would like: Yug Guy - YouTube

  3. I'm just now reading all of these. It would seem the effort I put forth into not being a douchebag has paid off It's kind comments like this that keep me doing what I do and makes me feel appreciated. Here is a genuine THANK YOU back
  4. I have seen so many issues with the UAV install, I have been hesitant to put one in my 48k 400. If anyone has any foolproof instructions for such, I'd be appreciative.
  5. No Doubt ! It's fun and rewarding when you properly troubleshoot a dead system. When I have been at it for a while and I hear that that boot grind .. then blue screen .. it's epic 😀
  6. Thanks for all that work! I have always removed the top shield unless the customer wants it OG. I sometimes leave the bottom shield on for weight... it kinda feels empty without it
  7. FYI -If a new mylar doesn't work, check the the two 4051's, Pokey and Pia.
  8. It's my understanding that Blue Max requires 48k ram. So it looks like Donkey Kong, David's Midnite Magic and possibly Necromancer are the only one's.
  9. These things happen sometimes. That 800xl was nice ( but non-working ) when I got it and even nicer when it left. Fully socketed, too! I'm always glad they go to someone that appreciates them.. which is why I have been primarily selling here on AA. Here: https://www.tindie.com/products/5cfab/320k-memory-upgrade-for-the-atari-xl-computers/ 😀
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