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Shannon

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Shannon last won the day on November 21 2009

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    Pac-man Fever
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  1. It's not a matter a bloat. It simply is a matter that the makers of winRAR are constantly tinkering with their compression algorithms.
  2. When in doubt.. always update WinRar. It's been like that for years where older versions can't handle newer algorithms.
  3. I never liked the select+start combo because it messes with the Start and Select buttons in the retroarch stella core which can be bad when in the middle of a game.
  4. I think some cores have a default "deadzone" for analog input. Usually it is 4% or 5%. On top of that Retroarch has it's own default "deadzone" as well. I usually set all of my emulator deadzones to 0 and then set Retroarch to the "global" deadzone that I prefer.
  5. He would have to figure out how to compile stella current to get 2600 stuff. Prosystem emu is pretty out of date. You're almost better doing MAME2015 or MAME2016 for Atari 7800 stuff. That is the way I have it set up on my xbox One and Firestick.
  6. Thanks for the link. Looking at the dates you all might want to consider using these. If the dates are based on the corresponding source codes then the A5200 and A800 cores should be updates which means the A5200 core has more CRC's ( I added a bunch of A800 conversions ) as well as the ability to use the mzpokey sound core which does not have the ringing issues that the Ron Fries Pokey core has. Plus A800 has some improvements.. especially in relation to the A5200 support.... I added CRC's for all A5200 and A800 carts that I knew of as well as a couple of fixes ( Bounty Bob), ETC. Lots of fixes for Hatari. Although I don't think the unix build had issues that I knew of. I'm sure other cores have benefited from updates as well. Quite a few things added in the last couple years for all cores.
  7. I'm just curious. Where did you get the newer build?
  8. FBNEO's Colecovision emulation is decent.. and it's the only emulator that supports a good many SGM games as well. The key is to making sure you have the ROM images with the correct CRC. It might be hard to get running, though, because you have to use the retroarch sub-menu to load content for the coleco. Which is hard to do if the retroarch menu is not showing up properly. I'm not sure if it is possible to load a "sub-system" game through the command line. Although it is possible to do so through playlists if you have them set up properly.
  9. It's possible I said earlier on based on my sisters test that it was there. But it turned out she was skipping games that did not show up on the menu ( hence I thought she was saying it was ok ). I did retract that statement later once I realized what she did. But the released firmware update images definitely confirm that it is not used. Although I think I did see signs that they at least tried it.
  10. A5200 can only handle Atari 5200 games.. and more specifically ones that its internal database has CRC's for. https://github.com/libretro/a5200/blob/14dedb7cab91379e5ef01c39cb884a4f83ed91d0/emu/cartridge.c It also has a horrendous color palette ( colors are way to saturated ) and it uses the old pokey sound core by Ron Fries which has a ringing sound with higher noise frequencies ( why Pacman sounds like sh*t ). They do have A800 on the buildbot which would probably be the better alternative for Atari 800 computer games. It has an onscreen keyboard ( ugly but it works ) for inputting keyboard commands. I would recommend un-assigning whatever button brings up the A800 internal menu. Cartridges need to be in .CAR format ( cartridge with a header ). Most .ATR/.ATX images should work as well as Cassette ( although the game's config file needs to be set to load a tape image ). I forget where exactly it looks for the Atari BIOS files for unix based systems. On other systems it is the retroarch system folder. If I remember correctly the GS Pro already has the BIOS files on there. It's Atari 5200 support is not that good, but it is there. I fixed a lot of the issues last year in Retroarch but the builds on the GS PRO are over two years old. From what I understand they are no longer on the buildbot and have yet to be added back. I suspect this is due to the retroarch github being hacked a couple years back and they never rebuilt all of the buildbots. In theory one could setup an environment to compile the current retroarch sources for the GSP.
  11. What they did for TheC64 was nice and all... but it was slow as molassess.
  12. Microprose and Accolade? Lot's of goodies there! I'll have to look up games done by them. Definitely could use Hardball... great baseball game!
  13. It's an emulator issue. It affect a couple of other games as well. I forget which.
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