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Liduario

Member Since 15 Mar 2012
OFFLINE Last Active Yesterday, 9:09 PM

Topics I've Started

Christmas Carol Game play videos, paths, strategies...

Mon Apr 8, 2013 8:10 AM

Since I've done 4 videos of Christmas Carol I think it's good to make a topic with all of them.

First video:

Expansion Module 1 - Deluxe?!

Fri Mar 8, 2013 7:43 PM

Very interesting mod I've found in youtube. ;)

Complete collection of CFG files to use with roms on jzintv

Tue Feb 12, 2013 6:12 AM

After reading this message from Joe, I decided to make this thread.


"
Games require a .CFG file if they are not a subset of the "Standard Mattel
16K Configuration." That configuration is, in terms of a .CFG file:


[mapping]
$0000 - $1FFF = $5000 ; First 8K to $5000 - $6FFF
$2000 - $2FFF = $D000 ; Next 8K at $D000 - $DFFF
$3000 - $3FFF = $F000 ; Last 8K at $F000 - $FFFF


Why this map? Don't ask me -- this seemed to be the default behavior
of INTVPC, and I copied it. It *is* a reasonable default, seeing as
most of the Mattel games up through the end of 1982 and most (all?) of
1983 fit this default config.

So, most 4K, 8K and early 16K games fit this map, and so they should
work without a configuration file. It's mostly 3rd party games
(Imagic, Atarisoft mainly) and the later, more aggressive 20K, 24K and
later INTV releases that need configuration files. Also, games w/ extra
RAM (Chess, Land Battle, Triple Challenge) need a configuration file.


I don't have a large catalog of which games need what configs. I *do*
have a summary file I put together too long ago:

0: 5000-6FFF, D000-DFFF, F000-FFFF ; Mattel default, up to 16K
1: 6000-7FFF ; Atarisoft 8K
2: 5000-7FFF ; Atarisoft / Sega 12K
3: 5000-6FFF, D000-EFFF, F000-FFFF ; Wrld Srs Mjr League Baseball.
4: 4800-67FF ; Imagic 8K
5: 5000-6FFF, 9000-BFFF, D000-DFFF ; INTV up to 24K ??
6: 5000-6FFF, 9000-AFFF, D000-DFFF, F000-FFFF ; Alt. INTV up to 24K ??
7: 5000-6FFF, D000-EFFF ; Nice Ideas up to 16K
8: 5000-6FFF, RAM8=D000-D3FF ; Mattel 1K RAM. (Chess, LndBtl)


Note that the WSMLB map above lacks the extra paged memory detail.

Another note: The "K" sizes for the games are in terms of "K words".
A 16K game will have a .BIN file that's 32768 bytes long.

I hope all this helps.

BTW, recent versions of jzIntv recognize ".int" as a synonym for ".bin",
and will look for a corresponding ".cfg" and load it if it exists.

Regards,

--Joe"
Source: http://games.groups....og/message/3478

D2K Arcade Competition - Pic Submission Thread

Sun Feb 3, 2013 6:12 AM

So the contest has began! And right now (02/03/13) I am in first place with 59,800 points :).
But, unfortunately, I am the only player who sent his score :(.
I believe this is happining because this contest isn't held here and you must give a link to your pic which must be hosted online... Well, I hope I'm not dealing with +30 snipers...

To facilitate participation, I'm creating this thread and I hope you submit your pictures here and then put a link to this thread in Rev's site.
You can submit your score here: http://intellivision...mpetition-entry

Algum brasileiro?

Wed Jan 30, 2013 5:24 PM

Sei que existem alguns brasileiros por aqui. Já vi alguns colecionadores, desenvolvedores e jogadores.
Mas são poucos e estão divididos pelos foruns do AtariAge.
Então, quem quiser  bater um papo em português à vontade, aqui pode ser um bom lugar.

Espero que eu não seja o único a postar... :ponder: