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littaum

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littaum last won the day on October 16 2023

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  1. littaum

    PC Help

    How about a HDMI to VGA cable? HDMI side plugs into your video card and VGA cable plugs into your monitor. https://www.amazon.com/fairikabe-Adapter-Unidirectional-Monitor-Projector/dp/B0BW81KMYM/ref=asc_df_B0BW81KMYM/?tag=hyprod-20&linkCode=df0&hvadid=680196369750&hvpos=&hvnetw=g&hvrand=660226435074020918&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9033152&hvtargid=pla-2198989049650&mcid=651239ab1ef63920ab35e695e490e8f7&gad_source=1&th=1
  2. It boils down to what chips are used for audio and graphics. The 2600 uses the TIA chip for audio & graphics, which is a lot more primitive than the chips that the NES uses.
  3. Today Atari's stock was 1337 (LEET). I doubt it will go below .10 a share because that's where I have a limit buy order and the market never behaves for me on the random bounces of a stock price's share.
  4. Which game is it, and what kind of console are you playing it on? (2600? 2600+? 7800?) The "jingle code" for each game may be slightly different.
  5. Love all of the work that has gone on into this game! One other "stretch goal" consideration - perhaps some sort of special acknowledgement in game in case you get past a certain score which you would consider being "patch worthy". And if you have several hundred bytes left that you don't know what to do with, perhaps a "Zeropage Homebrew" splash screen complete with the "dun DUN, dun DUN, dun DUUUUUUN [ding]" intro like on your web streams.
  6. Very nice port! Well worth turning off safe browsing in Chrome to download it.
  7. A great game to port and a great port of a game! I eagerly look forward to see how you handle the deluge of suggestions for your game and how to diplomatically turn some of them down. And if you ever worry if you talk about your game too much - you are not. There are a lot of neat 2600 tricks you are doing to make the game possible and it's an educational experience to the community at large. My own suggestion - what about changing the font of the score to match the "Pac-Font" used to display "2600" in your title? The current font is pretty good, but having everything be the same font might be kind of neat (or it might be terrible, the benefit of being in the peanut gallery on this one!)
  8. I was thinking literally. "Bälle" sounds vaguely like ballet in English, and your game could be considered a dance of two balls. Not sure how to make it less naughty since everything is focused around two balls.
  9. Update: I've seen no bug reports and have not found any myself, so I've edited the first post to make "official" V1 complete binaries for Catch. The only difference between the Beta 2 binaries and the V1 complete binaries is that I've changed the title screen from "B2" to "V1". I had a slight alarm in testing the final version on my 7800 w/CRT when the "TV" icons for the CPU players on the title screen had a mushed in right hand side. I was thinking somehow I got my timings off between emulation and a live system. Turns out my CRT just had its contrast settings set to the maximum. Once it was set to a more reasonable level the graphics appeared normal.
  10. Official Atari T-shirts are only $20-something? The people creating the merch swag are not the same people making Atari consoles or Atari games. I also bought an official Atari T-shirt at PRGE 2023, so there are some of us who want this "merch table junk".
  11. To provide another example, in my games (in assembly), this is how I handle colors. I have a flag (NTSC or PAL60) where whichever format I want to activate I set to 1, and the other to 0 (assuming all of this is being compiled in DASM): ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Define constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NTSC = 1 PAL60 = 0 Then, when I'm defining constants I have some IF statements that will define the colors according to a label (in this case DARK_GREEN_COLOR or RED_COLOR) IF NTSC DARK_GREEN_COLOR = #$D6 RED_COLOR = #$44 ENDIF IF PAL60 DARK_GREEN_COLOR = #$58 RED_COLOR = #$66 ENDIF Then in the actual code I use the associated label to set the colors. When it is compiled for NTSC it will use my NTSC colors, and when it uses PAL60 it will use PAL60 colors. lda #RED_COLOR sta COLUPF lda #DARK_GREEN_COLOR sta COLUP0 In some cases I want to have the color be set in a variable so that I can manipulate the color further. So I could have a memory (ds 1) variable named PlayerColor which I modify similar to the following: lda #RED_COLOR sta PlayerColor ... some other code here ... ; Modifies the color by subtracting 2 and storing it in the same variable lda PlayerColor sec sbc #2 ; (Will make for a slightly different color of red) sta PlayerColor ... some other code here .. ; Takes the final player color value and assigns it lda PlayerColor sta COLUP0
  12. At the moment people get their feedback by people posting in their game development threads, ala "nice game!", "I like this part of xxxxx", or else get the kind comments that ZPH or other streamers say when they play their game on their various streams. If you start adding quantitative ratings this early, any sort of negative feedback could potentially stop the game development and even possibly discourage the homebrew author from writing future games at all. The Atari-Age store ratings? Sure, those are physical releases and actual money is at stake. And physical release games have to jump through quite a few quality steps so it would be rare for a release game to be a very true stinker. At least for the 2600/7800 scene homebrew authors have a nice support and encouragement network, and I'd hate to have a "Yuck! 1 Star!" type system to judge people more harshly.
  13. Limiting awards to people who have not won before would definitely cheapen the honor of winning said award. And lots of people who never won an award still get featured by their nominations and playthrough. It's an honor simply to be nominated.
  14. Congratulations on your win for Best Atari 2600 Music + Sound (Original)! I still have the theme song in my head. Are you planning on doing a physical release for this game?
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