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luckybuck

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luckybuck last won the day on September 12 2016

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  1. Terrible sorry, but I can't find just any entry for 'Scaremonger'
  2. Thank you very much! Maybe, you take a look for this with: APX-20126 Algicalc APX-20127 Polycalc (the worldwide community still seeks the manual; we have just the Apple version...) APX-20155 Calculus Demon ? Have still to upload them to: https://atariwiki.org/wiki/Wiki.jsp?page=Atari Program Exchange (APX) Software
  3. No, it is not silly, it is passion for some beauty in the past. From a time, the world was a better place to live in... It is not me, it is the community worldwide who contribute. Me, that is just the guy posting some things. Inside the calculator are the correct floating point routines, which the Atari 400 and 800 should got when released in 1979. It was decided to took the "other ones". If you do the forensic on this beauty, you will find out the why... Yes, we have done, it is Carol's calculator. Finished in 1979, sold in 1982 on disk officially with DOS II, while developed for DOS I. So be careful with MEM.SAV... THink further in combination with Telelink I & II, if all the programs could be shared via mailbox at that time, it could have been a real competitor the then HP-41C, but with even more power and speed... If everything for Atari is preserved, I plan to update to Calculator 2.0, with up to ~ 700 functions, like the WP-34s. After this, a maybe implementation with variables to calculate with... Therefore, still much to do and less time...
  4. Hi bent_pin, Yes, thank you, that was my re entry 12 years ago, because the calculator was the only thing left in the 80's marked unsolved. This brought me back to Atari. Meanwhile, we (the international Atari community) have made 'some' updates and they are still going on. We hope to be finishing the preservation project by 2030. All things from the Wiki can be accessed by this link: https://atariwiki.org/wiki/Wiki.jsp?page=Articles Thanks MrFish, yes, I was a little silent in the past, but this will change. Many problems haven been solved, where people needed my help. They are now stable and I will continue with Atari. Yesterday, I finished a project dated 2 years earlier, when the 400 & 800 came to the world. It will enable the machines into business machines in varoius fields. More to come, stay tuned.
  5. Thank you SoulBuster! Was a great pleasure and you are very big(!) supporter for the wolrd wide Atari community! Please go ahead, be back here soon. All the best.
  6. https://atariwiki.org/wiki/Wiki.jsp?page=FAST FLOATING POINT source code for the ATARI
  7. @hloberg: for years everything is already here: https://atariwiki.org/wiki/Wiki.jsp?page=Atari Assembler Editor
  8. Thanks DjayBee, yes the cas files are derived from wav files. A worldwide coordination, like here in the preservation project, saves double work... Btw, there is still much to do...
  9. That was done 8 years ago, must look in my archive. Anyway, with Altirra you can create a very good wav file out of the cas file...
  10. Thank you very much Russ, but that was already preserved: https://atariwiki.org/wiki/Wiki.jsp?page=Pilot#section-Pilot-CASImages
  11. @em_kay: if you can make your last picture dark, then you have finished the game. Welcome to the club...;-) Up to now, more people have landed on the moon, then finishing this game...
  12. @ClausB: Can't you use the Grail-shaped beacon to light your way at night? 11 years ago... afaik: if you enter a new room at night (2nd turn) it is shortly flashed, but you should know from memory.... Don't you have to spank the evil temptresses in order to win? Or was it something else they wanted? Same mission as in daylight, same enemys. Hardest: rabbit & dragon. First contact: mainly you live just a few seconds... --- Have something for you regarding the TI-58/59...-> PM
  13. Yes it is! Do not use the grenade at any time. The room is not accessible anymore! Solution with map: First turn at daylight. 2nd turn at night! You must know all(!) rooms blind! After the 2nd turn, you are back at start, see picture. This will go on and on without end, because a knight is immortal.
  14. Yes, but the code ist equal. Therefore, no advantage. Just make sure to take the right roms: 034M or M091
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