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LordKraken

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About LordKraken

  • Birthday 03/16/1979

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  1. yes but this would still be illegal. But by not making any money, you reduce the risk of a cease&desist or worse (can still happen as we see regularly with nintendo and sega fan games). I vote for 3, and you dont have to redo the design, only art and you're safe.
  2. It's already great if the owner dared to answer you Worst case scenario, gfx revamp, new title, and here you go
  3. hello, thanks for reporting that, The game from the jam is just that, a jam game, but a much refine version is on the list So I assume you tried to jump but the game registered it as a skip for the game over screen, correct?
  4. Thanks everyone who voted for the game, and stay tuned for the commercial release coming this spring!
  5. Good luck with that, that would definitely be something excellent!
  6. On that side, have you heard from the IP owner?
  7. On the KS page you can clearly see that there is a 2d version, that's the one I suppose for the 8 & 16bits console. Now the fun part, the GBC version is announced with a stunning 50+ colors next to a screen with 6 colors... Draw your own conclusion... And to end on an even funnier note, please read the "challenges" part. That's the funniest thing I read in a while.
  8. This starts to looks really polished so great work on that! So here is my feedback: (I tried the game in Bigpemu) I found a couple of bugs: - In the name selection screen, the navigation between the letters is a bit clunky, very often it jumps 2 characters at a time. I just do a quick direction press and instead of selecting the next character as you would expect, it jumps straight to the second one. - The UI panel on the right is cut by a few pixels - There seems to be no penalty for a wrong choice but more on that in the suggestions Some gameplay suggestions: - Even in easy mode there are a lot of different fruits. I would expect the difficulty mode to tweak the maximum number of different fruits. For instance in easy mode, it could be I dont know, just 6 different ones? - When you find a pattern, the selection box is moved back to the top. Don't do that, let the selection box where it is. - So since there is no penalty for an incorrect choice, a good strategy is just to go through all cases and spam the selection button. I completed a full 10 rounds that way. One could say that you might get a better score by trying to find the pattern instead... maybe, but spamming seems to be a valid and good technique. - I REALLY miss feedback on my actions. For instance when I select the wrong pattern, I would expect to have maybe a screen shaking animation, or a red cross, well something. - I miss EVEN MORE a "You find it" animation when you match a pattern. Some ideas, the fruits in the pattern zoom in or out, or they just jump off the board. - 3 fruits shared the exact same colors, so while the form is obviously different I feel the game would benefit from having different colors for them.
  9. French team, so super burnout I assume
  10. no i dont use the collision buffer, and checking collision is def. a performance killer. On the other hand i wouldnt have enough ram with the collision buffer activated
  11. thanks, my games run at half the frequency, so around 30ish fps, except ody has a few slow down at 20 (using a "real" timer) but I should try this trick, thx!
  12. tweaking the green palette? whats the expected effect? (yes i know I could try myself but at work now )
  13. We all want a fair competition, and I think James has already made a big step in that direction by creating separate categories for original and license-based games (when it's possible). There's still a debate whether games with special chips should compete against OC games, but other than that I think the competition is pretty fair. Your analogy to boxing is incorrect imo. It would make sense if Activision was competing with a brand new 2600 game and team of 15 paid gamedev behind it. This is NOT the case. We are all amateur here, nobody is making a leaving from homebrew dev. At best it pays a nice restaurant once a year, that's it
  14. Thanks to everyone for all the support, and a personal thanks to my teammates @agradeneu and @miker for their hard work! Last but not least, thanks to @BitJag for the terrific covert artwork, and to @Albert for trusting us to start the AA Lynx game serie!
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