generally we have revisited (again) how to approach stuff like that on a8. the code is multithreaded (cpu + 2 "cores") to handle all the data that need to be visible at the current viewport keeping everything stable. laoo/ng did the fcking mission imposible (like really). We will try to provide more info about it if people want to know (the boring stuff).
Well yes, I for one would love to hear the "boring" stuff. This looks like an amazing engine!
hello folks, I've noticed that our game is not playable due to fact, that the main character tends to fall down and it is quite iritating, I've fixed that by adding long platforms at the bottom of the page, I hope it helps, cheers
download link: http://atarionline.p...tachmentID=9011