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archagon

Member Since 19 Nov 2012
OFFLINE Last Active Nov 30 2012 1:08 PM

Posts I've Made

In Topic: Analog input lag in Stella?

Tue Nov 20, 2012 4:48 PM

Oh, I see what you're saying. But if the game is running at 60fps, this means that Stella should be able to pull off 1/60 second controller delay, right? Instead, it feels more like 100ms. And again, with the framerate boosted to 120fps, the lag disappears, so it's not a driver issue.

Also — on the Atari, the drawing is scanline by scanline, right? So won't the paddle area still get redrawn only once every 1/60 seconds?

Thank you for the help!

In Topic: Analog input lag in Stella?

Tue Nov 20, 2012 12:53 PM

Thank you for the explanation! I'm glad I'm not going crazy. Do you think the problem would be fixed if the controller was read on a separate thread? If so, I could try poking around the source code.