I think the atari 3D engine renders "better" visuald in terms of Resolution and texturequality, (perspective correct textures) and also some kind of filter as seen on hoverstrike cd
ok i found it, and took a look at it.
seems quiet usefull..
But it you have some additional docs, feel free to share
Ok thanks, found it, took a look at
seems easy
if you still have some rmotion docs, feel free to share :-Da
nice release, thanks
i will take a closer look at, maybe this time i manage to start coding a little.
little question..
the rmotion.exe is for animation
is there a little more information about it? i found not much details at included documentation and here at Atariage
best regards
Im intersted for sure, especially as a fanboy of castlevania and metroid.
As you said, i see also a heavy load of design work.
Great Job, seems to me you are a Talented coder
Yes BIWN was amazing at this time!!
There was also a company calld Rockstar and they developed several years later a very similar game called Grand Theft Auto (with a little less 3d and no FMV)
Nowadays we know this game "saved" Rockstar and they are one of the biggest Videogame Developer Studios in the World
That tells me, a more experienced Programmer would be able to provide much smoother framerate.
Also more experienced on Jag Hardware in Detail would be an aditional benefit.
The game itselfe is good but the framerate is a bad heavy impact overall.
if you would hide the map like avp and then the player discovers step by step i think you get deeper gameplay with more focus on the upper 3d part.
also more action