Jump to content
Posted by DanOliver on Mon May 20, 2013 1:25 AM
Posted by DanOliver on Mon May 20, 2013 12:05 AM
What's My Story? was PC and Mac game for kids. Edutainment deal.
There was a game called "What's my Story?"?
Is there any info you can give on that? I did a cursory Google/AA search and came up empty.
The irony of a Rescue Terra I selling for more now than pretty much VentureVision's entire gross revenue is not lost on me. But I can always say...at least it wasn't ET.
And Rescue Terra I is a pretty obscenely rare game. It tends to go for a few hundred on ebay complete. I'm not sure if that's quite the honor you were hoping for with that legacy though, programming a game nobody can find.
Posted by DanOliver on Sun May 19, 2013 9:09 PM
There are no other parts or disk version that I'm aware.
More information on The Final Legacy would be awesome! What happened to the other parts of the game? I believe the program was supposed to come on disk and be much bigger.
I don't know of any. However, I didn't remember half the stuff until reading about all the info you guys have collected. It's jogged my memory.
What other Atari 8-bit games were you involved in under Chris Horseman's direction? Any concept demos, prototypes or code that you may still have?
Posted by DanOliver on Sun May 19, 2013 8:30 PM
Your main 2600 page, the image:
And here's my page about the InnerSpace prototype. I'll have to update it now with your new info: http://www.atariprot.../innerspace.htm
That's a whole deal. Best group of engineers I ever worked with. Best bosses, best product managers. I've worked with some great groups, but Apple IIGS really stands out. Only place I ever worked where you bosses where the best programmers, Steve Glass and Fern Bachman. Harvey Lehtman who was the champion and I assume did tons of stuff I never heard about that allowed the rest of us to get out the GS.
Can you also tell us about your work on the Apple IIgs Toolbox? I'm a big Apple IIgs fan as well. Most of the Apple II guys hang out on Comp.Sys.Apple2 (https://groups.googl...comp.sys.apple2) so if you have time you might want to stop by there as well.
Posted by DanOliver on Sun May 19, 2013 7:59 PM
Final Legacy was my first chance to have all the time I wanted, lots of hardware resources. No excuses. It was all my design, my programming, my graphics, music was done by Robert Weatherby I believe. And of course I'm sure lots of other people had suggestions I probably used. But to me Final Legacy was a kind of test. Am I a game designer?
BTW I really like The Final Legacy as well. Do you have any interesting stories behind the making of that game? I know there are some prototypes out there that use icons instead of words that we assume were meant for the overseas market: http://www.atariprot...finallegacy.htm
Posted by DanOliver on Sun May 19, 2013 4:20 PM
Posted by DanOliver on Sun May 19, 2013 4:48 AM
Posted by DanOliver on Sun May 19, 2013 4:22 AM
Yes, Telepathy was mine.
What about this game:
Did you have anything to do with that one?
Posted by DanOliver on Sun May 19, 2013 3:55 AM
Posted by DanOliver on Sat May 18, 2013 5:36 PM
Yes, last night I was looking in the programming section...holy crap Batman...people are learning and programming the VCS in 6502??? You have to realize that for me seeing that makes me feel like I stepped into a wormhole, or I'm in a Sci-Fi movie, Cool as heck but I had to kind of step back and let it sink in a bit.
Time to make more Atari 2600 games and turn "was" into "is."
Posted by DanOliver on Sat May 18, 2013 5:26 PM
Posted by DanOliver on Sat May 18, 2013 3:39 PM
What hurts the most is "was". Like the first time someone called me "sir" or the first time a rain drop passed unobstructed to hit my scalp.
Dan was a decent programmer.
Copyright ©1998-2019 AtariAge