Seedy1812
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In need of a module music composer
Seedy1812 replied to trufun101's topic in Atari Jaguar Programming
Why not search the internet for mods from the amiga version of the game An example is https://modarchive.org/index.php?request=search&query=mortal&submit=Find&search_type=filename_or_songtitle&page=1#mods -
metal cheap ones pubs used to have when people could smoke inside. Just to people of Imagitec who were not in his good books.
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It would not have helped the game play.
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The Imagitec mod player had 4 channels for the music and 4 for SFX . All of them could pan
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I would have been talking about the number of instructions you could hold in the Tom or Jerry memory. You could not fit a full 3d rendering engine in it. So you write it in chunks and pass a lot of data about. Not efficient
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Yes , it was the boss of Imagitec Martin Hooley ( nickname Norman Bates ). At least once when out drinking he would randomly throw ashtrays . In the office he played Raiden on an arcade machine. Every life he lost he punched the CRT. At TT Games we work from home ( can work in the offices if we want , but not many do - don't have to pay to commute into work ) But I do miss the presence of people. Don't talk to many at work as normally I have headphones on listening to music programming away so don't pay attention to people normally. Its only when you have a break might you say something to others. Now with next to nobody in the offices , when you do working the office its a ghost town and that's a bit depressing - so I work from home and chat with people i need to.
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STNICCC 2000 remix for Jaguar (2nd and WIP)
Seedy1812 replied to 42bs's topic in Atari Jaguar Programming
yes its running at 28 mhz Eventually it will be on pouet but not until I get the audio done. The code will need tidying up as i can set defines so that its wireframe / filled polys and mono / colour . There is a load of test code in there and variations on things which would have to be cleaned up before I would even consider releasing the source -
STNICCC 2000 remix for Jaguar (2nd and WIP)
Seedy1812 replied to 42bs's topic in Atari Jaguar Programming
Finally got the ZX Spectrum Next versions done. Both mono and colour. Time to get some audio added -
Bubsy 3D on the Atari Jaguar (Not a clickbait)
Seedy1812 replied to KidGameR186496's topic in Atari Jaguar
Was not 100% sure about Infogrammes so just looked it up on the web. It was Ubisoft who was publishing / financing Kanaan -
Bubsy 3D on the Atari Jaguar (Not a clickbait)
Seedy1812 replied to KidGameR186496's topic in Atari Jaguar
Yes they do . Non technical people such as designers and producers at the start of a project will big up a game. They will say this , that and the other and will run on platforms x,y,z. It will be these "facts" which will get the backing for the game. Only when the hard work is being done will you know what can be made. I once worked for Argonaut Games on a PS and PC game called Kanaan. ( PC pentium 120 + 3fdx voodoo 2 card ). It was a pretty impressive idea , bezier patch landscapes with 3d model buildings , vehicles and players. I think Infogrammes (might be wrong but was a French company ) was financing the game but on that original Playstation the maps filled up all of memory and more and could not be done. Infogrammes knew the big money would come from the PS so when that got dropped the amount of money was also vastly reduced. The game was scaled back , people were made redundant and eventually the game got cancelled. On Bubsy fractured furry tales we had 3 weeks to get each world done , this was 3 worlds drawn ,and mapped out , new baddies implemented and tested and fix any issues fixed from the previous world. We had another programmer and artist doing the boss fights. A third programmer who was in between games did the frontend. 4 additional programmers were on Bubsy as appart from the 2 i mentioned ( Karl and Nigel ) we had Martin who wrote and maintained the Map editor and sprite cutter and the finally Trev who wrote the sound driver ( he might have left the company by then ) Yes one game progranmer could have done it all but would have take a lot more time to complete the game. -
Bubsy 3D on the Atari Jaguar (Not a clickbait)
Seedy1812 replied to KidGameR186496's topic in Atari Jaguar
Being said they planned to do the game on the Jag is like like me wishing I was superman. As he said the Jag was not capable. Imagitec said they were going to do Freelance and Space Junk but neither got anywhere. Until you start to program it you can say anything and mock up screenshots to help you get the backing. -
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If your Bravia comes with a Scart socket then I would recommend using that . Both my STs and Jag ( and other consoles from that period ) I used to connect to with RGB Scart. These days consoles come with HDMI so for my monitors I have an Scart to HDMI OSSC
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This sounds like a tv issue . What resolution is the monitor running ? Is it a multiple of the Jag resolution. If it is a smoothing / upscaling issue then it could be down to how the screen is drawn by the the TV. If its one to one then the RGB RGB RGB for the black line against a white background could be 000 111 000 ( assuming only on or off ) now if the timing was off just a bit it could be seen as 000 011 100 which is Black , Yellow , Red. If its interpolating then you could get 000 111 100. black , white , red . Now this "being off " - The jaguar does not conforms to modern standards of timing and so it could run a bit quicker/slower than what the monitor expects . You might be better to get a digital output from the Jag and use that for the Sony.