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Danest

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Combat Commando

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  1. Maybe I missed the more advanced tutorials, but the colorful demon attack, and the scale of adventure and indiana jones seem a lot more than what I'm seeing on batari basic, which was one reason why I was so curious about what those programs would really look like in something more readable (to me.)
  2. Was every atari game cartridge done in assembly? As far as I know, there's no way to turn an assembly language rom into basic (which is something I'd love to do to just look at these classic programs in readable basic... and I really can't get much personally from looking at assembly.) But maybe if some were in basic, it would be a good place to go if I wanted to take a peek at how they did things? But I wouldn't know where to look if these basic language classic games existed.
  3. Haunted House and Adventure both used a light radius around the player when in a maze -- you could see what was inside of your light radius, like walls of a maze, but not beyond it. Does anyone have any insight on how they did that, especially with so little ram? I mean, it's not a bullet, it's probably not a sprite... I can imagine it wouldn't be hard on a modern computer's resources but I really don't know what they did on an atari to do that. In fact I find it amazing that adventure (and certain other more-advanced-than-usual-games) were created at all on an Atari at all.
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