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Lathe26

Member Since 30 Sep 2013
OFFLINE Last Active Today, 1:06 PM

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In Topic: Retro Gaming Meeting at Seattle's Living Computer Museum April 18th

Today, 10:24 AM

Is the computer museum worth a visit? I visit Seattle first for a few days before I drive down to Portland for PRGE this year. :)

 

Yes, it is definitely worth a visit.  Here some thoughts on it:

  • Expect to spend a 1-2 hours just checking out the exhibits with computers from the 1960s onward.  Expect to spend more towards 2 hours with the exhibits if there are tour guides.  These include mainframes, PDP-11s, teletype machines, etc.  You'll also see a Xerox Alto (the GUI that started it all) and an Altair 8800 (the 1st home computer).  Many of these you can operate yourself.
  • Allot additional time if you decide to sit down at some of the 1980s computers and play around.  These include Apple IIe, Commodore 64, Commodore PET, TRS-80, TI-99/4A, etc, etc, etc.
  • Be sure to get to the 2nd floor with most of the exhibits I mentioned above.  The 1st floor has some exhibits but is more of an open space for events.  All my photos, except the LEGO one, are from the 1st floor.

In Topic: Retro Gaming Meeting at Seattle's Living Computer Museum April 18th

Yesterday, 11:01 AM

Here's some image from the event and from the Living Computer Museum

https://livingcomputers.org/

 

Note: there is a LOT of cool hardware on display, including mainframes, PDP-11s, as well as many 1980s computers you can sit down at and use.

 

Half of the event was a panel discussion on Retro Gaming:

 

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Anyone else have memories of school rooms like this?

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Small arcade (MS Pac-Man is off camera)

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Mocked up early 1980s living room

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Did anyone else know that LEGO made hardware for the Apple II ?!?  I would have LOVED this back in the day!

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... close up of the Apple II board.  It has a 6522 VIA chip (2 GPIO, 2 16-bit timers, 8-bit shift register), a 74LS245 (8x bus transceiver), 74LS74 (2x D-type flip-flops).  These parts are on par for what is necessary to interface with the Apple II's bus.

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One last image...

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In Topic: "Three more titles coming soon"

Yesterday, 10:42 AM

Deep Pockets flicker is because there are only 8 MOBs (movable objects) supported by the STIC chip and up to 16 pool balls on the table.  As you sink pool balls, the flicker pattern changes.


In Topic: A.F. “Anthropomorphic Force” (Kai Magazine/Elektronite) for Intellivision.

Thu Apr 18, 2019 10:29 AM

Impressive looking game!

In Topic: Intellivision Ebay Roundup

Thu Apr 18, 2019 10:14 AM

What I hear when someone says "launch" edition