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ZeroPage Homebrew

+AtariAge Subscriber
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ZeroPage Homebrew last won the day on April 18

ZeroPage Homebrew had the most liked content!

About ZeroPage Homebrew

  • Birthday October 3

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  • Gender
    Male
  • Location
    Vancouver, BC, Canada
  • Interests
    Atari 2600 Homebrew
  • Currently Playing
    Atari 2600 Homebrew
  • Playing Next
    More Atari 2600 Homebrew

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  1. Looking forward to playing it on ZPH tomorrow! 🙂 You'll be able to watch in the YouTube archives after it streams live, enjoy Florida! - James
  2. ZeroPage Homebrew is playing Bernie & The Tower of Doom on tomorrow's ZPH stream LIVE on Twitch! Hope you can join us! Fri Apr 19, 2024 | LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day <- PLEASE NOTE: TIME HAS BEEN UPDATED WATCH LIVE: https://twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Turret Turmoil: Dreadnought Assault (2024 WIP | 7800) by Paul Lay @playsoft / Harvey Kong Tin @kiwilove Destroyer 7800 (2024 Final Binary | 7800) by S.D.W. @S.D.W. Bernie & The Tower of Doom (2024 WIP Update | 7800) by MuddyVision / Lewis Hill @Muddyfunster / Michał Szpilowski @miker (Music) / Dave Hughes (Additional Graphics)
  3. ZeroPage Homebrew is playing Destroyer 7800 on tomorrow's ZPH stream LIVE on Twitch! Hope you can join us! Fri Apr 19, 2024 | LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day <- PLEASE NOTE: TIME HAS BEEN UPDATED WATCH LIVE: https://twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Turret Turmoil: Dreadnought Assault (2024 WIP | 7800) by Paul Lay @playsoft / Harvey Kong Tin @kiwilove Destroyer 7800 (2024 Final Binary | 7800) by S.D.W. @S.D.W. Bernie & The Tower of Doom (2024 WIP Update | 7800) by MuddyVision / Lewis Hill @Muddyfunster / Michał Szpilowski @miker (Music) / Dave Hughes (Additional Graphics)
  4. ZeroPage Homebrew is playing Turret Turmoil: Dreadnought Assault on tomorrow's ZPH stream LIVE on Twitch! Hope you can join us! Fri Apr 19, 2024 | LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day <- PLEASE NOTE: TIME HAS BEEN UPDATED WATCH LIVE: https://twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Turret Turmoil: Dreadnought Assault (2024 WIP | 7800) by Paul Lay @playsoft / Harvey Kong Tin @kiwilove Destroyer 7800 (2024 Final Binary | 7800) by S.D.W. @S.D.W. Bernie & The Tower of Doom (2024 WIP Update | 7800) by MuddyVision / Lewis Hill @Muddyfunster / Michał Szpilowski @miker (Music) / Dave Hughes (Additional Graphics)
  5. Moved to Completed: Impossible Mission (Port) by Gisberto Rondinella @Nop90 | Video Only (20240319) No Public Binary | Declared Complete: Apr 17, 2024 | Listing Updated: Apr 18, 2024
  6. Moved to Completed: MazezaM (A8 Port) by budgames @tonma | Final Binary (20240416) | Declared Complete: Apr 16, 2024 | Listing Updated: Apr 18, 2024
  7. Added to WIP: Anthony's Big Adventure (32K) by Phillip Roberts @phillip_roberts | Video Only (20240415) No Public Binary | Listing Updated: Apr 18, 2024
  8. Interesting, I was going to flicker the Ghosts and Bonuses, but for a different reason. I thought that the player's attention would be focused on Pac-Man most of the time making flickering the Ghost and Bonus a better choice to minimize the visual impact. Playing it just now I found most of my attention is on where the Ghost is! Thinking about it even further, really the only choice is to flicker the Ghost and Bonus as I'm currently using hardware collision. Using Hardware Collision: Flicker Pac-Man/Ghost = No death from Ghost as they're never on the screen at the same time. Flicker Pac-Man/Bonus = No collecting Bonus as they're never on the screen at the same time. Flicker Ghost/Bonus = No problem, Ghost and Bonus don't care about each other For my next game I will be using all software collision to avoid having no options like this. For this game I can still make it work without changing to software collision.... for now. - James
  9. Interesting idea! Currently I'm using hardware collision with the playfield (pellets) to determine if you've eaten a dot, then I check via software if that dot is a power pellet. I'd have to change to software collision with the pellets to implement that, as right now Pac-Man couldn't eat the power pellet while it's not visible. I'll think about that as I move forward with the game, great suggestion! - James
  10. I will continue to update the Pac-Line 2600 binary, no worries about that. 🙂 - James
  11. Added to WIP: Mouse-Line (Port) by 20th St Arcade / Darryl Guenther @darryl1970 | Video Only (20240416) No Public Binary | Listing Updated: Apr 18, 2024 Turret Turmoil: Dreadnought Assault by Paul Lay @playsoft / Harvey Kong Tin @kiwilove | WIP Binary (20240418) PLAY ON JS7800 | Listing Updated: Apr 18, 2024
  12. Added to Physical Release: Mad Professor Mariarti: Jagfest Edition (Port) by Lawrence Staveley @CyranoJ | No Video / No Public Binary | Declared Complete: Apr 5, 2024 | Physical Release: Apr 5, 2024 by Piko Interactive (at Midwest Gaming Classic 2024) | Note: Ported from Atari ST Release | Listing Updated: Apr 18, 2024 Operation Thunderbolt (Port) by Lawrence Staveley @CyranoJ | No Video / No Public Binary | Declared Complete: Apr 11, 2024 | Physical Release: Apr 11, 2024 by Gaztee @Gaztee | Note: Ported from Atari ST Release | Listing Updated: Apr 18, 2024 Return of the Jedi (Port) by Lawrence Staveley @CyranoJ | No Video / No Public Binary | Declared Complete: Apr 11, 2024 | Physical Release: Apr 11, 2024 by Gaztee @Gaztee | Note: Ported from Atari ST Release | Listing Updated: Apr 18, 2024 Updated Completed: Jumping At Shadows: Moth-Line (Port) by Reboot / Lawrence Staveley @CyranoJ (Code) / Alexander "Ander Lex" Grade @agradeneu, William Thorup @BitJag, Szadi Art (Pixels) / Roald Strauss (Music) | Video Only (20240411) / No Public Binary / Purchase (20240418) | Declared Complete: Apr 11, 2024 | Listing Updated: Apr 18, 2024
  13. Thank you so much! I'm currently working on adding in fruit into the game. I have definitely been thinking about a sprite swap using Atari and Sprite as the protagonist/antagonists after I've finished the full game. Treat Time is a great name or possibly Treat Line to preserve some of the original name of the game. - James
  14. Added to Physical Release: SharkStorm (4K) by Jason Santuci @Gemintronic | Final Binary (20240413) | Declared Complete: Apr 13, 2017 | Physical Release: Apr 13, 2017 as Twist'R'Shark by NeoGames | NOTE: Game also known as Sharknado and Twist'R-Shark and had a previous physical release in 2017 and as a double ender in 2021 | Listing Updated: Apr 17, 2024 Added to WIP: Ninja Kombat (64K Port) by Shawn O'Brion @freshbrood | WIP Binary (20240417) | NOTE: Previous Thread | Updated: Apr 17, 2024 Updated WIP: Berta and Butterflies (4K) Sławomir Krysztowiak @Dalton | WIP Binary (20240416) | NOTE: Part of 100 Commitów | Listing Updated: Apr 17, 2024
  15. Oh no!! I fell just short of the top score. 🙂 I'll have to try again later. @ZeroPage Homebrew (James) Score: 5738 @ZeroPage Homebrew (Tanya) Score: 2630
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