Guys,
When we spent the time:
- securing the licenses (Yes, we do have them. Yes, there is a cost)
- creating the concepts, refining the pitch, filming the video, creating the website and prepping the campaign (this took over 2 months)
We thought we were doing something that yes - may be considered strange to some in the wider gaming community - but at least would be supported by the community we are a part of - the retro gaming community.
It's a huge disappointment that this doesn't seem to have happened so far (we haven't given up yet!!). It's a shame that people don't seem to understand that we're not just planning on delivering a simple emulator here. We want to showcase the ColecoVision. We have an opportunity to show people that these games are awesome. And we want to do that in a fully legal way.
So far the objections seem to follow a couple of lines:
- dislike of Apple / the App Store: when we've been clear that we want to bring to as many platforms as possible! The App Store is a starting point to get the ball rolling.
- annoyance at asking for $250k: without realising that we will be left with around $140k after costs, and that delivery will mean a total-studio-effort lasting 5 months. This is not going to be a profitable enterprise for us - we wanted to do it because we've got a passion for it! We do other games for other people, and this was something that was close to our heart. Remember, we are not asking you for $250k - what we're actually asking you for is $10 in return for a fantastic app with about 20 fully legal, licensed games. 50 cents per game. Why does this seem expensive??
Bear in mind that the first release of Angry Birds - a very simple, physics-based game by just 3 guys cost in the region of $150k over 4 months. Games development is expensive guys - Reckless Racing reputedly cost $2m to make for iOS.
When it comes down to it, the success or failure of this Kickstarter is not in our hands - it's in yours! I hope you can help us make it happen.