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ZippyRedPlumber

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About ZippyRedPlumber

  • Birthday 05/03/1996

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    aka Oasys
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    Ohio

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  1. The time is now, Introducing "Lyra-Mania Day" A Day of releases that have been completed and or touched back up. (Think of it like Nintendo's Direct) Lyra the Tenrec is finally declared complete (again) for the 2600. Included in this final release are; box art, manuals, a label & 2 roms of the bin & a26 variety to work on any device that can play 2600 games. Lyra_the_Tenrec.zip Next up, is Lyra Dash. A quick 4k game I made within a week back in September of 2022, didn't release that eariler version until late January 2023. Picked it back up in March to add quality of life additions to make the game easier to play. Instructions on how to play Lyra Dash: LYRA DASH Left switch controls the width of the obstacle Right switch controls the speed of the eyeborgs Fire makes Lyra jump. Holding up then pressing fire make Lyra perform a super jump. Joystick controls the speed of the obstacle Good luck & happy score hunting! lyra_dash_2023y_Mar10_0320t.bas.binlyra_dash_2023y_Mar10_0320t.bas.a26 Finally despite it being in the 2600 forum, I present to you, the "open-beta" (that how the kidz say nowadays) for Lyra 7800
  2. I've just held the major release event known as "Lyra-Mania Day" in the batari basic forums. In it I released 2 games that were completed. I also wanted to show off the newest build of Lyra 7800. Includes Roms, GFX & Source Code. lyra7800.zip I'd like to say that it is roughly 70% complete. The game has an ending unlike it's 2600 counterpart, once you beat the game. It takes you straight to the title now sporting a you win message. same thing when you lose the game. The title sports a game over message instead. KNOWN BUGS: When beating the game, it soft-locks you to the title. Screen goes pink if joy0fire1's been pressed a lot. Can anyone fix this? To-do: Intermission screen saying "Most Radical!" Having trouble trying to implement it without screwing up the loadlevel subroutine Add Tia-Tracker Music for the title.
  3. So, I'm getting ready to gear up for a big event I'm planning. Is there any blank manual templates I can use for my homebrew?
  4. looked at your monster code which command links 2 sprites together
  5. Are they any examples I could find online or in both AA & Videopac forums? If not feel free to provide one using quotes.
  6. Cool! Thank you, @atari2600land. Next is making the player, is it possible to make an 8x16 sprite? Do i have to put 2 sprites together or is it like drawing sprites in VbB?
  7. Here is a mockup of the grid I want to make. Can anyone help me here, remember this is my first time making an Odyssey2 game.
  8. Ran it under a command prompt, it works. Grid txt file shows no text. But what does this mean?
  9. Yes I'm using O2EM, though I just drag the rom into the application.
  10. So, making an o2 port of Lyra the Tenrec. First things first, is making the playfield/grid. I've got tools for that, but does anyone know how to access O2EM's debugger to get the playfield data?
  11. I'm confused, what do you mean by this? Put the game logic in the subroutine? Also, enemies & gems are now displaying. Thank you once again.
  12. Lyra's frame issue is fixed thanks to @saxmeister Currently having trouble trying to display the other sprites (enemies & gems.) Can anyone take a look a this for me? Enemy & Gem movement code are lifted from the 2600 version of my game. lyra7800.zip
  13. So, I'm planning on making a port of my Lyra game to Intellivision. I got a question to ask, are you guys fine with a shot for shot conversion or a version with some elements changed?
  14. The M.A.S.H. finale turned 40 yesterday, what also turned 40 was GCC's impressive port of Ms. Pac-Man for the 2600.

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