Thanks for your interest for IntelliTool and thanks for your suggestions.
Some things are really hard to make with Visual Basic 6 (for example, the routine to highlight words).
The text editor is a limited RichText Box. So, I had to make some "improvement" do make it a little more attractive. Unfortunately, the result is not 100%.
I just started a new version (with vb.net). Some ideas:
- A bitmap editor compatible with Intv standards (colors, size...). The conversion with IntyColor will be make with just one click.
- After creating a sprite, just one click to insert it in your code (without windows's clipboard). That's how it was in the early version, but... where do I insert the code? In the end? Use the last cursor position? It could make a mess with your code...
- The undo is limited to just one step (default of the RichText control), but I'll try to improve it or use another control.
- Select options to use in jzIntv.
By the way, the file "IntelliTool.002" has the commands recognized by highlight routine.
If some command is not recognized or there are new ones, simply add the command with "4" ID. Ex.: 4STEP.
IDs 2 and 3 refer to comment, 4 to commands and 5 to constants.
I hope this can help and encourage people to use the incredible IntyBASIC and keep the Intellivision alive for some decades more.
And those cartridges were made without the permission of Activision or Sega/Coleco?
Since he had trademarks for both Intellivision and Atari, he used Intellivision because it helped sell cartridges better than the Atari name?
Yes, without permission of Activision, Atari, Sega, Imagic and all the games companies.
There's no special reason for using "Intellivision" logo (I think he just liked the name...).
At that time, brazilian law said that brazilian companies had to had a greater percentual of national components in the final product.
There was no option, it was the rule.
So, the companies simply imported a 2600, for example, and "re-manufactured" it changing some components, selling it like a "national" console.
No copyrights, no guilt, just profits.
Atari thought about suing some companies (including Maghrabi's Canal 3), but the pirate cartridges helped to pushed up the sales of original cartridges (according to Polyvox marketing director, the brazilian partner of Atari).
The story is tooooo long, and it's told in the documentary "1983: the year of the video games in Brazil" (only in portuguese, but there's a planning to add english subtitles in the future).