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dadecoza

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  1. I were also thinking about that ... the Elektor Junior trainer came out in 1980 and had a 7segment displays for output at least with the 2600 you had the TIA ... However the Elektor Junior did have a proper 6502 with all the address lines and interrupts. I would like to believe that there were like you say enthusiasts in the late 70s early 80s that tried to use the 2600 as a computer. 6502 + RIOT were the base for many late 70s homebrew computers.
  2. a Novelty project with no real use but were fun to do It is inspired by the Compumate and "Basic Programming" cartridge as well as other 6502 single board computer projects. More details and the source code (be gentle) are available on my GitHub. a26mon_ntsc.bin a26mon_pal.bin
  3. I have done a similar project using an Arduino UNO to dump ROM files from SD card to an 8k static RAM ... a very cheap option if you are only interested in 2k and 4k games. (possibly 8k with the pixels past 8k pcb with GAL). https://github.com/dadecoza/atari2600-arduino-cart
  4. This is awesome. I'm using your tool for displaying error messages on an Arduino SD card project I'm working on.
  5. This is my first little batari game to familiar myself with basic programming for the Atari 2600. The game is based on Blitz for the ZX Spectrum. It is one of the games I remember from my childhood. It is similar to Canyon Bomber for the 2600. The game were also called City Bomber and City Lander on other platforms. From https://en.wikipedia.org/wiki/Blitz_(video_game)... Most of this game is copy paste from Random Terrains awesome tutorials. (I'm pretty sure he will not approve of all the gosubs) The game is only 2k as that is the only size eproms I currently have handy. The one thing I was unable to do were to make each building a different colour. If someone have a cool trick of accomplishing that it would be appreciated. Attached is the bin and bas. citybomber.bas citybomber.bas.bin
  6. Nice work! Are you willing to share the .bas? I'm interested to see how you did the title screen.
  7. Found one of Random Terrains examples ... http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#sprite_missile_example x = (missile0x-18)/4 : y = (missile0y)/8 if collision(playfield,missile0) then pfpixel x y off : missile0y = 0 : score = score + 10 I should have figured that out by myself.
  8. Hi Guys! I'm a bit of a n00b and require a little help. if collision(playfield, missile0) then pfpixel x y off : missile0y = 0 : score = score + 10 I want to hide the pfpixel where the missile hit how do I calculate x and y if I only have the coordinates of the missile? or are there a nice elegant solution? Thanks!
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