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pedgarcia

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  1. Hopefully I will take some time this holidays to finish the game, make it prettier, etc .
  2. I checked the video of Warsaw Tetris, and it is really very well made. After seeing it, I guess my game is more an programming exercise than a fully fledged game
  3. And I thought I was very clever with then name Thanks for the heads up. I will change it!
  4. Thanks, the graphics are very simple (if you can consider those graphics), but the main objective was really to implement the logic using Action! Cheers
  5. I just released a very simple redemption of Tetris for the Atari 8-bits, all written in Action! The game uses simple characters and shows no fancy colours. However, the gameplay is all there. I still want to create a nice intro screen and fix some small bugs. https://github.com/pedgarcia/tection Suggestions and contributions are welcome! Thanks
  6. With the following changes I was able to compile in my Mac M1... Not sure if it works for Intel-based Macs. --- a/Makefile +++ b/Makefile @@ -22,14 +22,14 @@ target: all # Set "CROSS" to the compiler prefix, forces compilation of two compilers, one # native and one for the cross-target. CROSS= -CXX=g++ -CC=gcc +CXX=clang++ +CC=clang # Optimization flags, added to C and C++ compiler flags OPTFLAGS=-O2 # General options for C++ compiler -CXXFLAG=-Wall -std=c++14 +CXXFLAGS=-Wall -std=c++14 # General flags for 6502 assembly files CA65_FLAGS=-g -tatari -I cc65/asminc -I src diff --git a/src/compiler/synt-sm-list.h b/src/compiler/synt-sm-list.h index a7ee098..46c11ac 100644 --- a/src/compiler/synt-sm-list.h +++ b/src/compiler/synt-sm-list.h @@ -31,7 +31,7 @@ class wordlist; class sm_list { public: - std::map<std::string, std::unique_ptr<statemachine>> sms; + std::map<std::string, std::unique_ptr<statemachine> > sms; wordlist tok; wordlist ext; symlist syms; (END) I hope that helps Cheers Paulo
  7. I know Atari BASIC entries are usually among the best, so it is time to get coding! https://www.vintageisthenewold.com/2023-basic-10liner-contest-is-on
  8. It seems the bitwise operator are assuming all BYte before assigning it to B (CARD). Other than looking at the machine code, you could try something else. Instead of using the literal 193, try to assign it to a CARD. for example: CARD D = 193 B = D + (2 LSH 5) .... I don't have access to Action! right now so I can't test it. What do you see ? Cheers
  9. Thanks. Hardly that many but it is still a fun project to have with my wife!
  10. Thanks all. The 600XL is the next in line, since it is very similar to the 800xl, and I have one, which makes easier to take the measurements. I will update the thread when I have it. Cheers Paulo
  11. After the good reception and feedback for the C64, TRS-80, and ZX Spectrum Next, me and my wife decided to create a dust cover for the Atari 800XL, which is the machine I am using the most these days. Here is the result: The dust cover is made of Cotton Twill which gives good protection and we believe it looks good on my desk I am selling them on Etsy and eBay for USD 26 + shipping, but if you buy directly from here I can shave the fees those places charge and give you 15% off. If you are interested please PM me with your address and I will let you know the shipping costs. Payments can be done via Paypal. But of course, if you rather buy from Etsy or eBay to enjoy their customer protection, feel free to: https://www.etsy.com/ca/listing/989847739/atari-800xl-dust-cover-brand-new https://www.ebay.ca/itm/294089848207 By the way, regardless buying it or not, feedback from the community will be appreciated! BTW, they are made to order, so usually it can take from 3 days to 2 weeks to ship it. Thanks
  12. Hey Thom, I was looking for information on how to develop and test for #fujinet but I couldn't find it. What I would have to do if I want to experiment changing the CONFIG, for example? Thanks
  13. Hi not sure if it was suggested before (or even if it exists already!) , but a nice addition to the CONFIG would be to keep history of the images selected previously. Maybe this could be stored in the SD and accessible through a different screen. The history could have the source (TNFS server, etc), the filename, what slot it was inserted and maybe the date (not so important I think). It could store a limited number of entries just so it doesn't grow out of control. (The slot is interesting but maybe users will want to keep history and ignore it to be able to insert in another slot, but the slot is useful for the idea below). One extension of that could be the existence of file set files. One could create the list of files (same mechanism of the history) and give it a name. The user could then load the file set instead of each file individually. Cheers
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