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MattPatrol last won the day on March 28 2014
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AtariAge Welcomes AtariSoft Programmer Matt Householder
MattPatrol replied to thevnaguy's topic in ColecoVision / Adam
I recommend asking Larry Clague himself. -
AtariAge Welcomes AtariSoft Programmer Matt Householder
MattPatrol replied to thevnaguy's topic in ColecoVision / Adam
Nobody but me (the author) had a copy of "SELMA presents Matt Patrol" until 1996, when XXXXX, a collector/dealer of videogame cartridges, talked me into selling him a copy. A few years later the ROM image was on the intertubes... -
AtariAge Welcomes AtariSoft Programmer Matt Householder
MattPatrol replied to thevnaguy's topic in ColecoVision / Adam
Atari was losing $1M per day in early 1984. Time Warner told Atari to publish nothing more on ColecoVision and began looking for a buyer for Atari. A few months later TW found Jack Tramiel. -
AtariAge Welcomes AtariSoft Programmer Matt Householder
MattPatrol replied to thevnaguy's topic in ColecoVision / Adam
Atari was not licensed by Coleco as a publisher/developer on ColecoVision. If Coleco had decided to sue Atari for developing/publishing without a license, Atari was more likely to win if the Atarisoft games did not use Coleco bios calls. Yeah -- why trust some buggy bios anyway... -
AtariAge Welcomes AtariSoft Programmer Matt Householder
MattPatrol replied to thevnaguy's topic in ColecoVision / Adam
Yep -- the CV bios was avoided by Atarisoft programmers. It was slower than using your own code and you had to figure it out. Much easier/quicker to just write your own routines. Plus Atari was not paying Coleco a license fee. They had paid another company to reverse-engineer the hardware -- which was "off the shelf". So, not using Coleco's bios was insurance that Atari could not be successfully sued by them. -
AtariAge Welcomes AtariSoft Programmer Matt Householder
MattPatrol replied to thevnaguy's topic in ColecoVision / Adam
Cool, Tony. Better tools will be useful. The debuggers I've found for CV (blueMSX at least) don't have memory editors! I don't have the source code to Moon Patrol -- but plenty of notes (since I designed/coded by hand on paper first, then worked on the ZAX emulator to finalize/debug). I could reverse-engineer (with the help of my notes) the ROM image into real source code with a dis-assembler. Some of my code could be useful in building new games/tools or re-building my tile editor. -
AtariAge Welcomes AtariSoft Programmer Matt Householder
MattPatrol replied to thevnaguy's topic in ColecoVision / Adam
Yep -- I had been playing Robotron for several months when I started designing Krull. -
AtariAge Welcomes AtariSoft Programmer Matt Householder
MattPatrol replied to thevnaguy's topic in ColecoVision / Adam
Some answers to various questions: 1) I've worked in games since 1981. 2) My first game was Krull for coin-op at Gottlieb in 1983. 3) My second game was Moon Patrol for ColecoVision at Atari in 1984. 4) I worked at Atari from 1983 to 1985. The last time I programmed was in 1985 when I wrote the line and polygon graphics primitives for the Atari ST operating system, GEM. 5) Since then I have been a game creator, designer, and producer. 6) I worked at Epyx from 1985 to 1988 where I produced Winter Games, designed/produced World Games, and created/designed/produced California Games (and numerous others). 7) After that -- Activision/Mediagenic, Epyx again, DTMC (a Nintendo and Sega publisher), and 3DO. 8 ) Finally, in 1996 I joined Blizzard North and helped them wrap up Diablo. Next (among other things) I recruited and hired dozens of people to develop Diablo II. I was producer of Diablo II at Blizzard North and wrote most of the dialog in the game. Fun fact: I created the "!" as the NPC quest marker. I also managed the Blizzard North sound department. 9) In 2004 I joined the creators of Diablo at their new company, Flagship Studios, and worked on Hellgate: London. It flopped and the company went under. 10) In 2009 I joined Playdom which was acquired by Disney. I designed and produced monetization content for Mobsters, Mobsters 2, Sorority Life, etc. on MySpace and Facebook. 11) My final game for Playdom was "Kitchen Scramble" on Facebook of which I was co-creator and lead designer. 12) Last fall I quit Playdom and started a new company, "Play On Games", with another guy. We are building a new kind of word game for Facebook and mobile (iPhone/Android). I still have a ColecoVision (among other classic game systems). I still have my first computer that I built from a kit in 1976, Polymorphic Systems - Poly88. I have 2 coin-ops: Computer Space (in red) and Robotron: 2084, my favorite game of all time.- 87 replies
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AtariAge Welcomes AtariSoft Programmer Matt Householder
MattPatrol replied to thevnaguy's topic in ColecoVision / Adam
Defender - Chris Merkel (not sure of spelling) Centipede - Larry Clague Jungle Hunt - Dave Cartt Galaxian - Jim Eisenstein Moon Patrol - Matt Householder Pac-Man - Mike Hendricks Dig Dug - Larry Clague (w/Mike Hendricks?) Joust - Larry Clague (w/Mike Hendricks?) Ms Pac Man - Jim Eisenstein -
AtariAge Welcomes AtariSoft Programmer Matt Householder
MattPatrol replied to thevnaguy's topic in ColecoVision / Adam
I did not work on other ColecoVision games. I was a month into designing a scrolling engine to port Vanguard to ColecoVision when I was switched to Moon Patrol instead. I have hand-written/drawn notes on my code and the other design data -- I don't have source code, as such. But I could dis-assemble my Matt Patrol ROM and produce source code. The Joust title screen does not exist, but I have my hand-drawn notes on how to render the Joust logo on the ColecoVision. -
AtariAge Welcomes AtariSoft Programmer Matt Householder
MattPatrol replied to thevnaguy's topic in ColecoVision / Adam
NIAD -- That's basically correct. I made several customized copies of "Matt Patrol" for Atari colleagues - in particular - Helyett, who was in QA and had tested it for a month straight, and Selma, who was in marketing. I remember I gave Helyett her copy, but Selma had been canned already. So, I kept that one (and I still have it). I must have burned some customized copies for my fellow ColecoVision programmers -- like Larry Clague, Mike Hendricks, Dave Cartt, and Jim Eisenstein. But I don't recall exactly who got one. The bra UFOs were just silliness. I had been a DEVO fan since 1978, hence the "energy domes". I don't have final versions of Joust or Ms Pacman. -
AtariAge Welcomes AtariSoft Programmer Matt Householder
MattPatrol replied to thevnaguy's topic in ColecoVision / Adam
I didn't work on the Joust game -- just the logo for the title screen. Not sure if Larry Clague (CV Joust programmer) ever put it in his game. After I submitted my Moon Patrol ROM for the "final" time -- and was waiting for manufacturing approval -- I started coding a CV art tool = Coleco Screen Editor (CSE). Meanwhile, Larry wanted a nice-looking title screen for Joust. So, I finished my CSE tool and drew the Joust logo with it as a test-case. The CSE code ran on the ZAX Z-80 emulator plugged into the ColecoVision -- so you could see your work on the TV -- which helped greatly for anti-aliasing and such. It used the CV controller for all functions. CSE was designed to allow editing of 1/3 of the screen (top/middle/bottom) at a time. The other 2 (1/3) sections were for showing the character set and editing of 1 character in the character set. -
AtariAge Welcomes AtariSoft Programmer Matt Householder
MattPatrol replied to thevnaguy's topic in ColecoVision / Adam
I'm the guy who did the original Moon/Matt Patrol for ColecoVision in 1984. It was canceled by Atarisoft 30 years ago just as I was finishing it up and was about to do the title screen. I still have my original design/development notes - including my artwork and code. I looked through them today and found the final approved box design and manual mark-up. I also found my title screen art for CV Joust. I could code changes/improvements to CV Moon Patrol. Anybody care? Any questions?- 87 replies
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