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Jess Ragan

Member Since 20 Aug 2001
OFFLINE Last Active Today, 2:29 AM

Posts I've Made

In Topic: Love the Nes Max But Hate The Cycloid (Add A D-Pad)

Yesterday, 12:13 AM

It'd be nice if the cycloid was more like the stick on a Neo-Geo Pocket. That offered circular movement, but was much more responsive, to the point where playing fighting games was a breeze.

In Topic: The Official "Thrift finds" Thread

Sun Jul 23, 2017 9:34 PM

Went to a Goodwill for the first time in what seems like forever. It was the crappy Nogales Goodwill, but whatever. I found a rechargeable speaker (needs fixing, may be beyond help), a copy of Mortal Kombat: Shaolin Monks for the PS2, and a copy of Namco Museum for the Xbox. I'm going to tell you right now... the ONLY reason to buy this version of Namco Museum is for the three Arrangement games. They're well ported, to the point where I'm convinced they were emulated. Everything else is just ghastly, and nowhere near as good as what's on Namco Museum 50th Anniversary. Play Ms. Pac-Man on Namco Museum, I dare you. It's obviously the same lousy version that was on Namco Museum M for the Playstation, with pixelated artwork on the edges of the screen and an obnoxious "wank wank wank" noise in the background that never stops unless you eat an energizer. Then once you've experienced that horror, play the same game on Namco Museum 50th, and wonder aloud how Digital Eclipse was able to get the game so right when Namco itself got it so wrong.

 

Okay, I'm done complaining. (I think.) What was nice is that Goodwill- or at least that particular Goodwill- was selling everything at 25% off on Sundays. The games were just two bucks each without the discount, so that brought them down to $1.50. Even Namco Museum for the Xbox, for all its flaws, doesn't seem like a bad deal for a buck fifty. I'm just hoping Shaolin Monks works, because that was my best find today, and it was a little scratched up.


In Topic: Weekend Project: Softmod Xbox, Install Coinops 8

Thu Jul 20, 2017 4:45 PM

It looks really nice, but that file, geez! 90GB is going to take a long, long time to download.

Still, this is tempting. I've got an Xbox back in MI, which I modded years ago. It'd be neat to turn it into an arcade machine. Tell me, have Xboxes gotten easier to mod? I remember needing a copy of Mechassault, a USB adapter that fits into the top of the controller, a flash drive, a partridge in a pear tree, etc. It was a little involved back in the day.

In Topic: VecFever

Thu Jul 20, 2017 2:47 AM

How much do these cost again?

I'd like to know more about that development environment. How easy is it to use? (I never really got over it when the other guy failed to deliver on his promise of a Vectrex BASIC...)

In Topic: Another way to use a spinner to play Tempest 2000...

Wed Jul 19, 2017 4:58 AM

Don't be so quick to scoff at this. There's no commercially available spinner under $40... believe me, I've LOOKED. It's frustrating to try to make one of these yourself and any help is greatly appreciated.

 

I've seen mouse-based dials like this, except they didn't use a fidget spinner as a flywheel... the maker just drilled a hole at the bottom of the mouse, set a dowel in the hole, and threaded a cardboard circle with a hole in the center through the dowel. Of course, there would be friction with that design... the fidget spinner would greatly reduce it.

 

Right now, I'm using a VCR head glued onto a wooden box, with a cardboard circle screwed onto the bottom. There's a mouse glued inside the box, which reads the movements of the circle as it spins. It's extremely difficult to find the right distance between the mouse and circle, but gluing some fuzzy felt on the circle gives you extra tolerance without adding too much friction.

 

I just want someone to mass-manufacture a jog wheel for a computer that doesn't cost a fortune and doesn't look like it was thrown together from spare parts. Currently, that just doesn't exist.