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sidcrazy

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  • Location
    Virginia
  • Interests
    Games, music, movies

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  1. Hello, been a long time since I posted or asked any questions but I am stuck and can't find any code or explaination to fix my problem. I want to have a score with a dollar sign at the beginning of the score $. My problem is when I add to the score it turns to a 1. I took this code from another thread. I also use the custom font file so the dollar and space work just fine. const fontstyle=STOCK const fontcharDOLLAR=1 const fontcharSPACE=4 dim sc0=score dim sc1=score+1 dim sc2=score+2 rem we update the score bytes individually... sc0=$ba sc1=$00 sc2=$00 Only when I add to score do I have problems. The dollar sign turns to a 1. I even tried adding to sc2 and still it won't won't work. Hope this isn't too stupid of a question.
  2. Nice pick up. That is awesome that it worked. I got a pal version of Gorf awhile back but stay away from these because of the issues they might have. Congrats!
  3. Thank you for sharing. I don't know quite where I made my mistake. I set the options for no blank lines and read paddle. Thank you for your help and hopefully I will be able to hammer out my problem.
  4. Hey everyone. I am toying with the paddle. I would really like to make a playfield of some sort, but it seems like its not an option. Do you lose this when you use the option to use the read paddle function? Thanks for any help you can give. -Stephen
  5. Sorry I didn't post this in the programmers forum. Thanks for the help.This is starting to make more sense.
  6. Hey, I just started tinkering with Intybasic, and got some sprites to move, but I am having problems understanding how to display graphics. Like a maze. I looked at the sample programs and they seem to reference hex numbers. Can anyone help, or send me to a faq where I can learn positions in memory and how to use Define, or Screen? Thanks for the help.
  7. sidcrazy

    Inertia

    Thanks Rybags. But I was wondering if you or anyone else had a formula for interia? The table logic idea is great, and that would cut down on a lot of having multiple switches.
  8. sidcrazy

    Inertia

    Hello everyone, I am working on a friving games and thanks to tutorials I now have floating point variables. But I am having problems simulating Inertia. Any advice would be greatly appreciated! Thanks,
  9. Just got my copy. It was in great shape, and I love the game. Hopefully I will have a review of it shortly. Thanks, -Stephen
  10. Hey all. Long time fan, and I am wanting to use no_blank_lines for a title screen, but I don't need it for my game. Is it possible to reset, or change kernel options when loading your main loop? Thanks,
  11. @ WickedC I use makewav filename.bin /ts @RandomTerrian The 'friend' told me that he thought they discontinued it. But I also think he was worried I would be pirating new games on it, and not buying games. It seemed strange to me at the time. But I am glad its cleared up, and I am going to buy one myself. Sorry for being ignorant to this.
  12. Actually, I am not sure about the Harmony. A friend on FB told me they never got their Harmony cart in the mail. So I just kinda assumed they didn't make them anymore. I know my game comes way under 4k, but I can't seem to get it to work on the Supercharger. The load screen appears, then nothing. I tested Frogger Arcade on it and it worked just fine. I am using Makewav to convert.
  13. I been working on a game, and I really want to put it on real hardware. I have a unmodded supercharger, and I know the Harmony cart is discontinued. So is there maybe another option? I don't need a lot of space. Just enough for one game. Thanks, and I am sorry if I asked in the wrong place.
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