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AAA177

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  1. Thanks for these replies, I appreciate it. I was about to try and contact MSFT as suggested when something popped into my head...a lot of my history seemed to have disappeared, so I tried looking at the history of other Bing-chat questions I did that had no relation to the topic at hand, thinking maybe on a certain day on record, it would only show one search. That seems to be what happened, so this one was located under a stock-market-related question (i.e., it essentially was hidden from me). If you get what I mean. I will now copy and paste the output. I think doctorclu what happened is I had worded the other questions differently and the system thought I wanted to make a clone of the game, and that may have indeed set off copyright issues. The question here was, write an Atari 800 assembly code that approximates the shape of Pitfall Harry. This can't possibly be accurate, correct? By the way, too, on some Atari-related questions, AtariAge is cited as a source... ****** ; Pitfall Harry Shape (Atari 800 Assembly Code) ; Written by ChatGPT ; Set up display list DLIST .BYTE $70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70 .BYTE $70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70 .BYTE $70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70 .BYTE $70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70 .BYTE $70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70 .BYTE $70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70 .BYTE $70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70 .BYTE $70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70,$70 ; Character set for Pitfall Harry CHARSET .BYTE $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .BYTE $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .BYTE $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .BYTE $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .BYTE $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .BYTE $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .BYTE $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .BYTE $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 ; Main program loop MAIN LDX #CHARSET LDA #0 LOOP STA $D800,X INX CPX #256 BNE LOOP ; Infinite loop WAIT JMP WAIT ; End of program
  2. I'm not a programmer and I don't know a lot about AI. But I fool around from time to time with the Bing Co-pilot thing for fun. The other day I asked it something like write an Atari 800xl assembly program to approximate Pitfall Harry. It spit out some code. Unfortunately, I didn't capture it at the time, thinking I could do it later and post it here to see if it was accurate. Usually it stays in the history. But this request disappeared. I'm curious: do you think it disappeared because I asked it to do something related to a copyrighted IP? Because I have made other requests such as write an Atari BASIC program to draw a line, or write an Atari assembly program to draw a pumpkin...in both cases it generated code. But when I tried to repeat the prompt for Pitfall Harry, it now no longer does it. In fact, just checking history now, all my repeat attempts are gone. I wanted to copy the code and post it here for review like I said, just out of curiosity. I believe it was not correct; even though I cannot program in assembly or any other computer language, I'm fairly certain the fact that it seemed to repeat the same thing on just about all lines - it wasn't this, but something like .byte $08 over and over again - means it was wrong. On the contrary, the pumpkin and BASIC line seemed right. (I base this only on the fact that I like to sometimes read assembly language listings of Atari games, because I find it cool to see what a game actually began as in terms of abstract, incomprehensible-to-me writing.) Anyway, just wondering about thoughts on this. I can understand the system restricting stuff, but I thought this perhaps somewhat odd...
  3. AAA177

    Buying 2600+

    Thanks for the replies. I am in US. I will check AMZN...
  4. If I order the + unit from Atari's shop site (if it is still available), does it ship from overseas or from the US? Has the unit been in stores? I ask because I plan on trying to acquire this when my tax refund comes in, probably beginning of April. (Or, have I missed the boat)
  5. I did not know about Arcade Animals...I will check that out. (Just did a preliminary search, and I guess this received capital via crowd-funding? Interesting.) In terms of who should host a reboot of Starcade...honestly, it should be an unknown (read: cheap) graduate out of media college. I wouldn't go for a name as I would not want it to be a host-driven show...make it a games-driven show first, with player-driven being a secondary consideration. And I would use a new host every season (again, for cost-mitigation). Really surprises me Nintendo and other companies haven't explored this kind of thing given that electronic-sports was supposed to be a disruption to the zeitgeist at one point. Anyway, just my opinion...
  6. Surprised something like this took so long to happen. Also wonder where it will land...a broadcaster? Cable channel? Streamer? What's the strategy here? Now we just need other variations...a Shark-Tank-like show where game ideas are pitched, either for 2600, arcade, mobile, whatever? Imagine David Crane as a judge. A collector-focused show? A fictional anthology that involves stories that feature the games/consoles in some fashion (picture an episode where someone time-travels in the past to warn Atari execs about Pac-Man and E.T.)? Love the news, wish Atari the best...(I'll also add that we need another Starcade series, still focused on old arcade games)...
  7. Okay, I actually will have to alter the game that blew me away honor: you've got to be kidding me...I was searching to see how many versions of The Immortal were on the service (three, it turns out) and for some reason, the following came up: a game called Lee, as the fourth result. I said to myself, it can't be...but it is! Bruce Lee! Presumably called this for licensing reasons! Wow. Wish it was the Atari version, but perhaps there is no difference with the C64 (although I find that hard to believe, C64 always was a bit different on some games). Will have to try this later tonight. (And I hope I find Zorro too, perhaps renamed!). I've always wanted to see older games renamed to avoid the licensing issue...
  8. Hey, I am back at the thread. I have subscribed for a year to Antstream after considering everything here. So far, things have been fun. But I do have one problem, so I will ask here: Is there any way to adjust mouse sensitivity on the service (while keeping my normal setting elsewhere)? I don't see a way, and if that is the case, then the Lucasfilm games cannot be played. A bit of a disappointment, but as was mentioned above, there are some bugs here and there (as far as I can tell, I cannot use the controller to move the point) And just want to quickly say to Lord M thanks for additional color on the YouTube notion. I suspect you are correct. For those interested, the game I was blown away to see : Law of the West by Accolade! Now that brings back memories. Vampire's Empire I used to have for the ST but could never figure it out, but that might be a close second. I find the inclusion/exclusion of certain games odd. The SNES Indiana Jones title is there, but not the Atari 2600, or the arcade Temple of Doom? And why not Defenders of Dynatron City? The three Star Wars arcade games, but not Willow. I'm surprised Disney just doesn't say, pay a little more and get everything, all the licensed games we ever did (would love to see that Ned's Nightmare title). And I wish one of my favorite arcade games Congo Bongo was included. I'll have to find a suggestion form on the site... Thanks again for all the help...
  9. Thanks for all these replies. Seems there is more to this than I thought. And I guess, as someone said, I cannot pay $80 for a lifetime membership. If I understand correctly, maybe I can sign up for less for a year and give it a go. I too am always interested in the economics as someone mentioned. I was wondering how on earth can the company license 1300 games...unless there are only a few licensees licensing whole libraries of games, in the same way a film studio will license a movie package to a cable channel. Multiple licensees would be a more complex situation. And do they require advances, or take a cut of minutes played (i.e., if a game is never played, it generates $0 for the licensee), in the same way an author will receive money for pages read on Amazon's Kindle unlimited program. And then there are similarities to the FAST model of content distribution (Pluto TV, Tubi, so forth). Speaking of which: if a company like this can collect licenses for 1300 games, why hasn't a concern such as NFLX figured out something like this? Or even YouTube...now that I think about it, the latter is way more of a mystery because of the implied synergy: watch videos of creators playing old games or talking about them (e.g., John Hancock), then playing the actual games (for some sort of fee, of course, or ad-supported). One would figure Alphabet/Google would be smart enough to figure out a model for something like this...
  10. Just wanted to add one other thing: I am surprised that game could fetch that much. I actually like that game and probably wouldn't want to part with it, but if that is for complete in box and not sealed, it might make me consider selling...
  11. Just getting back to this thread...just wanted to say the additional posts have been helpful! I am still strategizing and researching this. I am hoping to start selling this month if I am able. One reason for not doing it right away is something I sure everyone here struggles with: as jhd said, we all need the space, but...it is hard sometimes to part with any part of a collection. Thankfully I will start off with some I just absolutely no longer have an interest in playing, as well as primarily the duplicates. Again, thanks for all the assistance...
  12. Not sure where to place this precisely, but since it does include Atari games, I figure I would throw it here. Just wanted to ask if anyone has used this yet for PC, the Antstream 1300 game collection. Seems too good to be true! At least for someone who is not too adept at installing and figuring out emulators. I wanted to confirm if this is true or not because as far as I see, I cannot get this info at the site unless I go through the buying process: for PC, according to articles at other sites, the one-time fee for lifetime membership is $80, which includes the ability to access more games as they become available? That seems impossible to me, especially the fact that as more games are added, one does not have to pay anything else. Maybe I am misunderstanding. (In fact, when I go to the promo page on the site, it says now there are over 1400 games available, if I am reading this correctly.) Also: I believe I am using an Xbox 360 controller for Steam, and for most games, that works fine...however, will it work for Antstream? I am very strongly considering buying this at the end of the month when I get some extra money...thanks for any info...
  13. Thanks for the reply. It would actually be the 2600 game. I mistakenly placed it here...
  14. Any idea of a reasonable value for a sealed "Pitfall" game? Thanks... edit: Wrong forum, sorry! If it can be moved by a moderator, would appreciate...
  15. Tanooki and Fiddlepaddle, thank you very much for these great replies. Lot of useful info in them. I have to admit, I have a lot of anxiety about going into a store and negotiating...not my personality at all. Very illuminating was the issue of fees on ebay/AMZN....honestly forgot about that. The 60% rule and comparison to time/other costs makes sense. I was surprised by the concept of visiting the same store multiple times...I though perhaps that would annoy the potential buyer who might look at me as trying to maximize the collection by selling in pieces. That's good to know. Thanks again...
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