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Rudy

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  1. I won't be working on this again until monday but I'll report then on my progress.
  2. Rudy

    Looping

    This happens to be my favorite colecovision game right now basically you fly a plane through an obstacle course and its really difficult to control the plane and shoot all the weird (bouncing balls? Plus sign thingies) that threaten to crash into your plane. Here is a hint. When you get to the last chamber, there's three balls bouncing from openings into the chamber, and one ball inside the chamber bouncing around. Take out the ball on the western side of the chamber, so you have a straight shot to the goal (marked "end"). Then keep shooting and hope you take out the ball inside the chamber before it crashes into you. My score on this game tonight is 52890 (difficulty level 1). Oh and you can dodge the killer drops of (green water? what is that?) by pulling up and flying straight up for a little bit. https://archive.org/stream/Looping_1983_Coleco_M6#page/n1/mode/2up High score (not mine): http://highscore.com/scores/Colecovision/Looping/11404 Game manual http://www.theadamresource.com/manuals/Cartridges/Looping.pdf
  3. I saw there were counter videos but I haven't watched them yet.
  4. I just thought it was an interesting video because I was not even aware of this pattern, or if I was, I was only aware of it on a very low level of clarity. I focused more on the games themselves than on the story behind them. Some interesting work has been done in this area with the "James Bond" movie series also. If anyone is interested I can provide a link otherwise I won't bother if nobody wants to read it.
  5. Thanks again for all the help. I'll let you know what progress I make.
  6. I tried to upload the .bas file but I couldn't get the button to work (when I clicked, nothing happened).
  7. It's on another computer but I'll try to get it with a thumb drive. Just a minute. rem test maze game aug 4 2014 rem set smartbranching on COLUBK = $0E COLUPF = $00 playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end drawscreen end
  8. I can set color but the playfield flickers and isn't vertically aligned properly and I can't figure out how to fix it even though i read the manual. Any help appreciated.
  9. That's a good point but I'm not a sociologist or aware of who was playing these games at the time so without knowing more it seems they were tapping into male power fantasies of heroism and, as you put it, "getting the girl". I'll check the link, thanks.
  10. Look up "spectrum auction" on wikipedia.
  11. Last 2600 game I played was kaboom! but i couldnt play it right because i dont have paddle controllers (yet). I would probably get blown up.
  12. Awhile ago I stumbled across this interesting youtube series on about how many video games use a "damsel in distress" plot device, and how few had strong female player characters. Here is part I: . Over the past few days I've also played the colecovision "Donkey Kong" certainly a strong and early entry in this theme. If you look at the flyer for the game the scenario is far more salacious than the graphics of the day were able to portray. Why was this a pattern? I think it's a case of "those who hide under beds, look under beds," or to put it less pithily, the nature of one's actions towards others are determined by one's own past actions and beliefs. I believe most of the programmers behind video games were trying to design a game that expressed their own experience and attitude towards life, but the dominance of those beliefs in this developing part of popular culture displaced other voices in our culture. This appears to be a form of cultural imperialism.
  13. Rudy

    "The Shining" (film)

    It's very creepy whatever happens and part of the creepiness is that we're not really capable understanding what is really going on. That's what real life is like, things happen, but we don't really understand all the details or the reasons. This also is seen in another important Kubrick film, 2001: A Space Odyssey.
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