Reduced the sample rate in one of the free audio editors, probably audacity.
Used qboxpro to convert them and edit the bits that needed swapping between the two types of sounds Ch/oo.
Exported as text and copied the bits of the text file that were the sample data.
I've forgotten the details of qboxpro, but it was a pain at first.
In the game, most samples are supposed to sound like a computer.
I only use Windows and had no luck with python or converting objective-c to c/c++, but then as I said, I got distracted.
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