I don't agree with this, as a large chunk of Atari's original 2600 library consists of arcade game ports. Even though the "game design effort is mostly provided", a case can be made that doing a port is even a larger challenge versus writing an original game as you are trying to replicate the graphics/audio/gameplay from an existing game. Which can be very difficult to do on the 2600 platform. With an original game, you can more easily work within the confines of the system to use it's strengths. But with a port, people expect the game to look/feel as close to the original arcade game as possible.
Exactly. What's involved in making a faithful port is fundamentally different than making an original game. This is why I think ports deserve their own category.
Separating them does not imply that either approach is better or easier.
- RevEng likes this