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etownandy

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About etownandy

  • Birthday 05/06/1974

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  1. Right, that's just the problem. . There were multiple (numbered) Brain Games but I don't know if I can assume #1 is the one that was originally offered for sale. The author names don't help, because Peterson wrote a lot of PD stuff himself. The "Full Disk Collections" contained 5 or 6 of his copyrighted programs and then he filled the disk with PD material in the same general category. It was worth a try. Thanks!
  2. Well, they are if they were added to the PD Collection. But if that's the case, they're very hard to find. If I look at the disk catalog text file, I see, for example, three titles with "Music Education" (named #1, #2, and #3) but with no authors after the titles. "Brain Busters" yields no results. So I'm now starting to question if the full disk collections themselves were released into the PD library or if programs were lifted and put on other compilation disks in the library. But it's also entirely possible I'm in the wrong place. I poked around, and all I found was: https://ftp.whtech.com/emulators/pc99/tigercub/ I did do a recursive search of the site before I asked FWIW.
  3. I'm back to reading old newsletters. BB&P always published Tips from the Tigercub. I'm wondering if the "full disk collections" are available somewhere. These had the titles: Tigercub's Best Programming Tutor Programmer's Utilities Brain Games Brain Teasers Brain Busters Maneuvering Games Action Games Two-Player Games Kid's Games More Games Word Games Elementary Math Middle/High School Math Vocabulary and Reading Musical Education Kaleidoscopes and Displays I suspect (I may even remember reading as such) that they were eventually in the Peterson PD Collection. But it's hard to tell what's on these ~600 disks as far as I can make out. Any leads would be welcome. I play with the PD disks from time to time, but would really like to look at what was in these specific "Tigercub Full Disk Collection" disks.
  4. Any leads on disk images for the Adventure Compendium II that used to be sold by the M.U.N.C.H. UG? Whtech has the first in the series, but I can't locate the second anywhere. As it had some titles for both the Adventure and TOD modules that I've never heard of, I'm certainly interested.
  5. Hmm...ok. I thought that C64GS cartridges based on C64 carts were generally modified to not require the keyboard, except for Terminator 2 which I understand is unplayable as it still requires it. For example, I can find Battle Command, but my understanding is that the GS version was so altered. I am interested in: Skaermtrolden Hugo Battle Command Power Play Myth - History in the Making Cyberball Microprose Soccer Pang Toki Space Gun Luftrauserz I'll try searching by title, but again, I thought I had to search for them being GS specific carts. I'm new to the system, so maybe I don't know what I'm talking about.
  6. Is mailing the material to me an option? I'd be happy to take the time to scan it and send it back.
  7. Only found 2 there ? But thanks!!
  8. I'm hoping someone can help or direct me to the appropriate resource. I'm looking for ROM cartridge images for the Commodore 64 Games System. I've tried Googling all sorts of ways, but I'm coming up empty. It's frustrating because I usually have no trouble finding the material I'm after. But there are a few games reviewed by Retro Gamer UK magazine that I'd like to try. The only thing I can find are the BIOS dumps and the 4-in-1 that shipped with the console.
  9. I hate these questions because they're SO hard. I did a fair amount of programming in XB, and used it (as apparently did others) to load practically everything else. But beyond that, it would be a toss up between Donkey Kong and Popeye if we're talking third party, which were both great ports. If we're talking TI only, it's still a tie - between Parsec and TOD.
  10. A blast from the past I just stumbled upon.
  11. ZeroZap sucked in that the patterns were largely predictable (Xs made the arrow go one way, Diamonds sent it another) and all you did was launch the arrow. But I really enjoyed making my own fields with the editor and saving them to cassette. Someone mentioned the music in BurgerTime, and yeah, that's annoying as hell. Other than that and the sprites disappearing, it was a decent port. The Attack was pretty boring and slow, though if you upped the difficulty level to 3 or 4, you at least got some panic-inducing moments. Alpiner had a decent premise, but at times it was just impossible to avoid "falling objects" and being able to see right through your climber's head was disconcerting. But I think a fair number of BASIC games were pretty horrible. Camelot had decent graphics, but it was also slow and basically just a computerized game of rock paper scissors.
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