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uNi73

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  1. Got my Retron today. Was only able to get the Micro Card out with a Tool, normal manly Human Hands are kinda too big. I used balenaEtcher on my Windows PC to burn the image, without any problems! After that, the Win Explorer wasn't able to read the Card, I had to dismount it. After that, it was done with reading after 2 seconds. All good. I made a Folder called "games" and put my bins in. The Retron started with the known Stella Menu without any Snapshots (not found). I tested some games. All looks fine and the Sound is also normal. I read more than once, that the Fry Button is now working to go back to Stella Menu, but the Fry Button does nothing, I have to turn my Retron 77 off and on again.
  2. I couldn't found any Info about what is included when I order a Retron 77, so here's my first question: Is a Micro SD Card included? 2nd Question: Is the Image from Post #1 in this Thread still up to date, or is there a newer one? Looks like, the first post was never updatet. Just to make sure I have the best and newest Stella Version. Thanks in advance!
  3. Don't know if that's a problem for you, but as a collector, I would like to know EXACTLY how a cartridge looks like, when I buy one on ebay! This Merchant (Konsolenkost) is using at least for their Atari2600 business the Scans from the AtariAge Raritiy Guide... http://www.ebay.de/sch/m.html?_odkw=&_ssn=konsolenkost&_armrs=1&_osacat=0&_from=R40&_trksid=p2046732.m570.l1313.TR0.TRC0.H0.Xatari.TRS0&_nkw=atari&_sacat=0
  4. I just tried the Polling files (still don't know the difference to the Interrupt ones) and everything works fine! Awesome, Stella with original Atari Paddles Thanks again for the fast delivery and the great price!
  5. Thanks for the fast reply, awesome! I have to do this, to use the Atari Paddles? Pardon, but I'm a little confused now, as a Hardware-Noob I have an old Joystick. So I use the Joystick with the hex-file for the paddles? Is the Interrupt Code and Firmware ok, or should I use the Polling files? Thanks!
  6. Hey, it arrived today Thought I can directly start with my Paddles, but only the firebutton is accepted. So I went to your page and saw, I have to install something for the paddles. I downloaded the Flashtool and these two files : Code: Atari_C64_Paddles_v3.0.rar *Firmware: Atari_C64_Paddles_v3.0_fw.rar I have everything in one directory (1 directory and 3 files) 1. A Directory: Atari C64 Paddles v3.0 2.The Flashtool 3. and two hex files, one for atari, one for commodore. I press and hold one of the paddles firebutton (later I also tried to hold both buttons of both paddles) I connect the device to the USB-Port and while doing this for the first time he found the device like you wrote on your page and installs a driver automatically and also says it's ready to use. Then I start the Flashtool. When I then click on "Find Device", it says "Device not detected" and the Flashtool writes in the statusbox: CreateFIle: the process has been successfully completed. HidD_GetAttributes: A DLL-Initializationrouting gone wrong. The last 2 lines are shown 4 times and then: CreateFile: Access denied HidD_GetAttributes: The Handle is invalid The above lines are shown around 4 to 5 times and it ends with: Device not detected SetupDiDestroyDeviceInfoList The process has been successfully completed. I also tried different USB Ports. Can you help here? Thanks in advance! PS: before I started the Flashtool, I checked "System - Gamecontroller" and there it shows "Retro Joystick Adapter v3.0" Status OK. When I use calibrate there, the paddle itself shows no reaction, but pressing fire on left paddle and the X-Axis go left and when I press fire on the other paddle, the X-Axix goes right.
  7. Ja ja, schlagt mich, der thread ist 10 jahre alt, aber ich bin 350 meter neben der WEA Musik GmbH, Arndtstrasse 16, aufgewachsen. Meine Eltern leben da noch immer. Kann mich sehr gut daran erinnern, wie ich oft mit dem Rad an der "WEA Musik" vorbeigefahren bin und mich gefragt habe, was da wohl hintersteckt. Wow, das erste Atari Gerät in Deutschland, wurde 350 meter von mir entfernt angeschaltet; gänsehaut ^^ Direkt morgen mal hin, die Kellerräume untersuchen
  8. Ok, that's not easy, as an Atari Fanboy, but I'm very sure, you will love the following ad I'm collecting Ads (digital) about Video Games, Electronic toys (if awesome) and Hardware (Consoles and Computer) from the late 60s to the early 90s, but it's just an project, only collecting a lot of raw material at the moment. I have over 5 Gigabyte to check and this project isn't on top of my list atm. Of course, the following ad, is just an evil, dirty propaganda
  9. Just a quick note, that the info above is not correct, concerning Blizzard or Diablo III, that's just not him. But I found him now and I really hope he can offer some minutes.
  10. Sounds awesome and looks like the best adapter I could find on this planet, so I just ordered one!
  11. Correct, no box, only advertisement material; sorry. I try to contact James Wickstead, his company-page is still there, but they're not into gaming anymore. Ray Miller programmed Death Star Battle, but I didn't found much Info (bio) about him yet. But it should be easy to contact him, cause he's still into gaming. Atm as Customer Support Representative for Diablo III : Reaper of Souls.
  12. Ja, we love that page <3 It was (and kinda is) strange, when you look at the pre-pre cover for game II. Don't tell me that looks like "Death Star Battle". Also I don't trust Larry He was so young back then and so extreme busy. But he said they had 3-4 game concepts for Return/Revenge of the Jedi and I'm sure the concepts were made directly at or shortly after the first meeting and then the artist was informed to create something for the box. And the "Return of the Jedi"-box is missing on atarimania, there's "only" the "Revenge of the Jedi"-box edit: last sentence was about the sarlacc art of course.
  13. I checked who programmed the Star Wars games at Parker Brothers and started with Star Wars: Ewok Adventure programmed by Larry Gelberg. In the Catalog, it was just named "Return of the Jedi - Game I" and I was looking for Info about "Return of the Jedi - Game II", so Larry Gelberg sounds like a good idea, for Info on "Game II". I found an Interview with him, talking about his whole career at Parker Brothers, his games and the whole Return of the Jedi Project at Parker Brothers. Here's a part of the Interview, which refers to this thread. You find the link to the complete Interview at the end.* = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Q: How did Ewok Adventure come about? Larry Gelberg: This was a great opportunity - PB had negotiated with Lucasfilm for rights to build video games based on the upcoming Return of the Jedi film. So Ray “Raymo” Miller, Michelle (don’t recall last name) from Marketing, and I flew out to San Rafael, signed all kinds of non-disclosures, and got to read the script while the film was in production. - well, a 'safe' version of the script - one without the Luke/Leia sibling connection (but we deduced that over Mai-Tais that night). We got to see some concept artwork and production stills. We then went back and came up with 3-4 game concepts. I kind of latched onto the Ewok hang-gliding thing, since I had been hang-gliding once or twice and thought it was really cool. As we all know now, there is only about 2-3 seconds of Ewok hang gliding footage in the movie, but it seemed like a good idea at the time. Raymo came up with the Breakout-style Death Star Battle game. One of the restrictions that Lucasfilm put on us was that we weren't allowed to kill Ewoks; that's why when they get shot out of the sky, they shake themselves off and go find another hang glider. Pity. I would really have liked to kill Ewoks. Q: Why was it never released? Larry Gelberg: Two reasons: financial business considerations and hubris on my part. Things were starting to get tight at PB; everyone was counting on all the video games being as successful as Frogger and that just wasn't happening. The way PB marketed their games was pretty expensive: ad campaigns, packaging, etc. For instance, the cover art for Ewok Adventure was painted by Tim Hildebrandt (of Fantasy Art fame). Things had cooled down enough in the market, and it cost so much to release a game that they didn't want to diffuse the Star Wars Jedi market too badly. They decided to put all their muscle behind a single game. So it came down to a choice between Death Star Battle (Ray's game) and Ewok Adventure, and the chief Marketing Weasel (the VP, Rich Stearns, who later left PB to join Franklin Mint - purveyor of fine gift items) couldn't get the hang of the hang-glider controls, so Ewok Adventure became a relic. That's kind of where my hubris kicked in - I had this artistic vision of the purity of the hang-glider controls - forward dives and speeds you up, back climbs and slows you down, and catching thermals every now and then maintained your altitude. The MWs either didn't get it or just didn't like it. They tried time and time again to get me to put in a mode where you just go in the direction where you point the joystick. But I was young and arrogant and refused, and they ultimately killed the game. Sorry, everyone. I'm thrilled that it's been rediscovered and that people finally have a chance to play it and seem to like it. Vindication of the vision 20 years after the fact! Q: Can you tell me anything about the Game I and Game II prototype boxes? Larry Gelberg: Yeah, I remember seeing those images - they were just placeholders for trade shows and catalogs generated by PB's internal art department. Game II became Death Star Battle. I have no idea about the artwork used. Generally PB went out-of-house for much of the cover art. I used to have a copy of the Hildebrandt cover - it was pretty neat with an AT-ST shooting down a hang glider carrying a terrified-looking Ewok. I had a whole package of Ewok-related stuff - the cover art, a full printout of the source code, and another NTSC prototype that I gave away to a friend's brother about 15 years ago. He's tried to locate it, but thinks it might be in a moving box in a storage center somewhere in Connecticut. It might be worth trying to dig up! = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = * Complete Interview http://www.2600connection.com/interviews/larry_gelberg/interview_larry_gelberg.html
  14. Looks like, as the cover art was made and the catalog was printed, they didn't knew that they will release "Death Star Battle". There was the plan to create something, including Sarlacc's Pit. Parker Brothers released a Board Game to the market in 1983 called "Star Wars: Return of the Jedi - Battle at Sarlacc's Pit". Of course we would love to know, why they changed from "Battle at Sarlacc's Pit" to "Death Star Battle" and if a Proto survived. All Information about the Parker Brothers Board Game http://boardgamegeek.com/boardgame/6388/star-wars-return-jedi-battle-sarlaccs-pit A Video, showing the Board Game https://www.youtube.com/watch?feature=player_detailpage&v=ip1cMsdUJFI#t=205
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