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Justin222

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  1. I have a good number of cartridges I bought from Ebay years ago that were not stored well so the connectors are corroded. However, the shells should be in okay condition. Do you have any use for donor cartridge shells or do you need the edge connectors to be in good shape? My understanding is that you only need the shells. If so, when you make the next batch of multicarts or PacMan games I would be interested in trading. I can post very detailed photos of each one so you can avoid the "beauty mark" problem. You can look at them and tell me if any don't make the grade. I already have a multicart but one with the new homebrew game(s) would be nice, or a PacMan-themed cart. I like the idea of a PacMan theme with the multicart feature as a bonus, as you described. That would be a nice addition to my collection, since I have a regular multicart. But, either way...
  2. I got mine in the mail a while back and have been meaning to thank you. What a great cart. When are you going to finish your slug game?
  3. The difference is that my point is sound logic and yours is subjective opinion.
  4. I would agree if the platforms were the same. Since they aren't there has to be some degree of creativity involved.
  5. Basically this. The only exception is if someone wants to exclude computers from their list. But, if you're going to bring in the U-Force, Power Glove, and the like then you should at least consider standard controllers for home computers. "Why is the disc so bad?" It's not precise. It's difficult to get it to go in the proper direction. It's also not ergonomic. It's also slow in terms of response. As for the 5200 joystick, the mushy tiny side buttons are more of a hindrance than the 7800's large buttons are, regardess of where they're mounted. I will also pick the 7800 controller over the Intellivision any day, in part because its buttons were much larger and thus easier to press. The joystick is also better than the disc and there is no coiled cord to deal with. The Fairchild shouldn't have been designed with such thin gauge wire. That's what causes the "up" direction to fail. It happened on my console and I took care of it. When I started reading about the problem on the Net I saw that it's widespread and due to the use of very thin wire. This is a severe design flaw, particularly for a hard-wired controller and a system where the first controller was required for some games, so moving to the second one (which was less likely to be broken) was not an option. Even in 1976 it would have made sense to use thicker wire to avoid the issue, especially for a system that lavishly used a zero insertion force cartridge mechanism.
  6. I remember quite a bit of hay being made over it not being "truly 16-bit". My impression of it back then was that it didn't have graphics and sound on the same level as the Genesis and SNES. The games on offer also didn't seem to be as compelling.
  7. Right, but it did get a backlash because of the 8-bit CPUs. So, the Jag wasn't the first console to feel the backlash for that type of marketing.
  8. Nes Pinball is so awful but it's also strangely addicting. It just makes you feel like you have no life when you play it.
  9. First one to do it, as far as I know, was NEC. It called the TurboGrafx 16 a 16-bit system even though it used 8-bit chips. On the opposite end is Mattel which didn't make the fact that the Intellivision had a 16-bit CPU much of an issue.
  10. Cybermorph was superior to SNES and Genesis games, in terms of the tech. I was very impressed when I played it the first time and so were my friends. Tempest 2000 was also very impressive. What I was not impressed by was the selection of games. That struck me as decidedly low-budget. Trevor McFur? Seriously? Having vaporware like Tiny Toon Adventures on the box also soured things, since I was planning to buy that since my best friend and his brother both liked the NES game a lot. What the Jag needed was a game or two with the depth of a Super Metroid, Chrono Trigger, FF VI, or Zelda: Link to the Past -- games with exploration and not just action. Instead, Atari did the usual arcady thing -- the same routine as with the XEGS and 7800. Arcade action is fine, but a platform needs more than that. A fighter the quality of Tekken on the PS1 (within reason given the Jaguar's hardware), coupled with a pro controller as the standard system controller, also wouldn't have hurt. I realize that AvP was fairly deep, but it wasn't the sort of game that appealed to me so I didn't play it. It is really more action than adventure, too. If the Jag had come with the pro controller, had been CD-based (to avoid having to squish games to fit inside cheap carts), and had been able to get a major publisher like Square to release a deep game, it would have been easier to live up to the 64-bit hype. Of course, even getting Square (which was really unlikely due to the cultural barrier) could have meant getting a mediocre game like Secret of Evermore or Chrono Cross. It was the depth of games that made the NES a success more than any other factor. The Master System had similar tech specs but it failed because it was all action, pretty much. The only exception was Phantasy Star which was $80. The NES was bundled with a deep action adventure from the start. It was heavily advertized with deep titles like Zelda. It made Atari's simplistic arcade game model look antique, especially when the company trotted out 1979 hardware with the XEGS and miniscule games on miniscule carts to be played with a 1977 joystick. When I bought my Jaguar, I was very concerned that Atari would keep up the same business plan, especially due to its financial situation (the XEGS and recycling of the 2600 and 7800 reeked of desperation). The three button controller was a hint at continuing simplicity, and the keypad was another hint about a company being stuck in the past (even though a keypad can be useful... gamers tend to be too lazy to deal with overlays). However, when I played Cybermorph I was impressed. When I looked at the games on offer, though, I didn't have high hopes. Raiden was OK, but it looked like a 16-bit game and had that huge panel covering a lot of the screen which made the system look weak.
  11. I've never used them, but they don't look worse than the CoCo. The top one looks worse, like it was designed as a tabletop joystick but is too small and light to be used that way. The button placement in particular looks awkward when held in the hand.
  12. People have praised your boxes for not having input lag. Does this new design add any lag?
  13. Are any of them cycle accurate? And, do they support syncing with one's monitor and audio to avoid having to drop frames often?
  14. Mac emulation used to be more competitive with Windows/DOS. Back in the OS 9 days there were, for the time, good emulators like ColEm, iNES, SNES9x, and so on. One didn't have to rely on Bannister and his "emulator enhancer" to get simple things like a scaler. Some people were unhappy that he wanted full price for the version 2 of that (no discount for version 1 buyers), moved his emulators to requiring version 2, and deleted the versions that worked with version 1 from his server. John Stiles, as I recall, offered an enhancement module for his emulators but he didn't make the video output in the basic emulator ultra-tiny to force people into it. I think it would have been less annoying to me if he had charged a small price for an emulator rather than releasing them as crippleware.
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