the mentioned cold solderings in the other thread are something i always look for at very first, this is a very common reason for many broken electronic devices especially for the hole through technique. the pcb is bathed in solder and sometimes it failed, a test might not show it but a use.
simply because to solder any metal needs that the workpiece is heatened up and then you add the solder, to bath it is not quite right but effective.
however that's still better as to glue them, when i dismantled my boombox because it didn't worked anymore i noticed a quite heavy piece of graphite glued with something that i would call gun-gum on the pcb. no wonder it simply fell off on a sunny day it's made for this purpose hmmm....
gun-gum is the wrong term, gun-gum is to stand heat, it's sticky and like tar when it's cold and simply hardens with heat, used to fix nah i wouldn't say guns but exhausts of any sort.
1980 gamer, yes i do like the idea of an utopia 2, as one can see it's rated well.
erm, wouldn't it be sad to play i.e. elite only on an bbc acorn just because it was intentionally made for/on it?
do you play "space wars" also on the "original" machine it was written for in 1964? (if you play it at all).
never it was the idea of software that it's bound to a piece of stinking hardware, it likes to be unbound that's why it's written code.
just a couple of instructions and some maths and "for the first time machine served man and not vice versa" - space warz - goddammit.
a piece of code, later a single side of basic and the idea was i can play it on any machine i have access to.
just because i don't understand why any game should be reserved for a special platform.
"fascinating, i type in a couple of numbers in a text editor and the result is a 3d model"
a friend of mine posted this once after i showed him how easy that is (can be).
i can do this on any machine.
but well that's my opinion, to me it doesn't matters much on what hardware, i like to play that's all.
("i like to play that's all" phew i have made some bad experiences with this expression).
of course i do understand that some might not see the sense in playing i.e. an invaders on an emulated inty if you can play anytime you like the coin-op at home.
obviousely this is pure nostalgia in my case, i always liked the intellivision most.
but neither i ever understood this debate about which system/platform is superior, if i liked to play a certain game then i bought me the respective machine.
if you drive no automobile you have a lot of spare money to spend for entertainment, at least i had.
i never was what is labelled fanboy, i like to play that's all.
in my "best times" that was when my stepson was aged about 10 i had many machines running, from (the inty was unfortunately broken since long) my a500, sega master system, snes, a pc (or two), the a4000, cd32, a playstation, later gemecube, n64 ps2, everything was floating around in our living room.
neither it had to be new, a used one with some games was usually my choice, i like to play that's all.
of course i have preferences like the intellivision or the amiga(s), but like i said pure nostalgia.
(that space vessel in the upper left corner is also quite nostalgic, not only because of it's age
to be honest without a speechy script language i couldn't have made it (that's not true gernot), but it's imo a cool advantage we have today since the machines are fast enough to support such).
i have such a beefy ps1 controller which will use up half of your desk (i fished it out of the garbage).
but to be honest i can't use it.
yeah, i had something in mind with it, it would suit an a self made arcade cabinet.
instead of thousend words:
i hope you can catch the idea, it should be good to hold in one hand, the hand shouldn't be angled 90°, like you hold your hand naturally without using any force.
that's why i moved the action buttons to the bottom, i imagine a sort of musical keyboard keys, quite long with the pivot on the "wrong" side, you might feel it's wrong but i experimented a little, close to your finger tips, this will need a minimum force to press them.
this will be a right handed controller so we would need a mirrored design for the lefties.
(while this varies some right handed will feel comfortable with the left handed and vice versa)
the lever will make the action buttons very easy to press so they need a clear pressure point, something you can rest on without to press them.
the length i imagined this large because we haven't all the same size of fingers.
that's also why the pivot is "wrong" a shorter finger will have a longer lever due to that.
in my first drawing i made the numpad following the curve, but this will be a bit expensive to made i guess, on the other hand the numpad would be better to reach if it would follow the range of the thumb.
i'm aware this will be a intellivision/colecovision only design, but a hybrid isn't a really good option and most will use for recent games what they will feel comfartable with, i.e. a dual stick.
less is more in this case (in any case).
from the side it will be probably somewhat thicker on the top end
but one would have to hew it out of a wooden block to see what is best to hold, because the thickness could be as well better vice versa, i'm not sure which is best.
the occasional unwanted pressing of the action buttons, especially when you use the numpad, makes some problems, but in general it would be crampfree in this way.
if it should be a disc or a analog stick this i can't decide i'm quite comfortable with the disc, personally i stand to the disc. that is i.e. because auto racing (and similar) isn't good to play with a stick, at least not to me.
so this is my idea, tell me what you think of that tard.
maybe we (you) have to find a better licensing as creative commons.
see, i was pushed out of pioneer once, an australian dev. had followed what the fuzz was about and contacted me.
his very first mail was "i don't like to publish it as open source, i worked in industry and i have good reasons not to do so"
his main reason wasn't that a nobody could steal our ideas, it was because industry will take profit of our ideas without having to ask for permission,
that's why they so generously handing to us devs the tools we need. so we started a closed group of three developers. nothing was ever made public of that, it's our work, or should have been, unfortunately due to shit which can happen in life i lost contact to him.
means yes we would have to pay for licenses, but it means also that we have full rights over our content.
his arguments really changed my thoughts about open source.
and dammit creative commons have grown to be as complicated as any licensing and also that is not to our benefit, it's to the benefit of lawyers.
natively and naively i would say: "what a bullshit", and certainly i don't understand why we can't be friends.
it seems it didn't works, i mean yes we could and some can, but what about those who won't?
since i can't extract the teeth of such a sly guy from "cookamongo" i have to find better ways.
means licensing of my creative work.
or i have to live with the fact that such will happen sooner or later.
however i hope none of you guys ordered the "gyruss" from him, ok whatever will happen it's for sure a valuable collectors item.