hey there, just thought id post a little progress on my attempt at bombjack.. theres a number of issues ha ha..
playfield collllisions overides player to player collisions
i have some data tables that have pixel x,y for the levelfloor and boms locations and i was going to use a dpc sprite as the lit bomb and the rest pixels until their time to be lit is up.. unfortunately i think im doing it a bit iffy..
also my sprite sweet spot is dead centre of each which makes detection a bit hit n miss, although it handles the detection of individual dpc sprites ?!
comments and suggestions welcomed..
regards to all
nug
bomhakstart23stable.bas