Stop reacting to all the posts in here Jeff and try to take in what's being said to you. Then think 'why' is all this happening.
I wanted to raise a few points below in blue.
As for why the game went up for sale I felt it was ready as it is playable from begining to end. Before you sought help here, someone else at least told you all these same problems. Why put yourself through the extra cost and loss of money by sending out multiple copies?
I don't know about most folks but 2 1/2 years is far too much time to invest in a project especially when you have a family and a full time job so that additional year and a half that he suggested is just NOT going to happen. Why the rush? Are you not doing this for a hobby? I'm still working on multiple projects but havent even entertained the idea of production yet. They are done when they are done, enjoy the creation process.
As for the allegations that I am somehow commiting a crime by selling the game in that state here is what I said: Not sure anyone has said "crime".
I have never encountered this "invincible" zombie that cj has pointed out. But rest assured I am searching for it everyday. This is the zombie that the sights are clearly over, but are not red (and hence can't be killed).
The collision boxes are set slightly too high which explains why the sky above the zombies head can count as a kill and they have invincible trousers.
This is an easy fix and is just something I overlooked. Haven't people been mentioning this for a year now?
I did get some very helpful advice from a few folks on here regarding the game and I thank them for that. People on this forum genuinely want to help and give critisism or feedback. Some are more blunt and to the point than others, don't take it to heart. How you react to these posts governs peoples responses here. As I've said elsewhere, gamers are passionate people and anyone supporting their beloved retro systems, even more so. Everyone wants the best things for their little Jags and probably hate to see wasted opportunities (there's been plenty already).
I actually do have customer feedback from the few customers that weren't affraid to open the box because cj says so, and guess what? Its positive feedback. I will upload the screen caps after I photoshop their identities out. Think what the feedback would have been if you fully polished the game. They'd be ecstatic!
A game I am NOT even selling anymore because it's under revision.... REVISION to address the issues you folks here (most who have never played the game) are pointing out. Don't say that like you're doing us a favour. It shouldn't get this far for you to notice these things or be told about them.
When looking at or comparing early games a key point to remember is time. Back in the day, the Devs had probably less than a year to get anything substantial running etc. Then it was straight to market (give or take time for testing).
Nowadays we have as much time as we want, to create whatever we like.
Definitely needs a streets of San Francisco route to maximise that car air time.
How about using cry mode to blend in some headlights at night and in the tunnel sections?
There is a city stage, that would be an awesome idea for that
I was thinking about the headlight thing, it might be too late in development now to switch to cry stuff and I'm also not sure on the size of work changing over to that. Would be an interesting thing to tinker with though.
Thanks everyone for the kind words too. Looking forward to fleshing out the game portion more now, I've been tinkering with this for years now