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Member Since 23 Apr 2015
OFFLINE Last Active Today, 4:49 PM

#4107318 video width

Posted by Sporadic on Thu Sep 6, 2018 4:58 PM

I had this line for changing pwidth


DPOKE VMODE,1735|(7<<9)


Pwidth 7 equates to something like 160 wide though. So play with other values in place of the 7.

#4106376 JagZombies

Posted by Sporadic on Wed Sep 5, 2018 2:06 PM

Stop reacting to all the posts in here Jeff and try to take in what's being said to you. Then think 'why' is all this happening. 


I wanted to raise a few points below in blue.


As for why the game went up for sale I felt it was ready as it is playable from begining to end. Before you sought help here, someone else at least told you all these same problems. Why put yourself through the extra cost and loss of money by sending out multiple copies?

I don't know about most folks but 2 1/2 years is far too much time to invest in a project especially when you have a family and a full time job so that additional year and a half that he suggested is just NOT going to happen. Why the rush? Are you not doing this for a hobby? I'm still working on multiple projects but havent even entertained the idea of production yet. They are done when they are done, enjoy the creation process.

As for the allegations that I am somehow commiting a crime by selling the game in that state here is what I said: Not sure anyone has said "crime".

I have never encountered this "invincible" zombie that cj has pointed out. But rest assured I am searching for it everyday. This is the zombie that the sights are clearly over, but are not red (and hence can't be killed).

The collision boxes are set slightly too high which explains why the sky above the zombies head can count as a kill and they have invincible trousers.
This is an easy fix and is just something I overlooked. Haven't people been mentioning this for a year now? 

I did get some very helpful advice from a few folks on here regarding the game and I thank them for that. People on this forum genuinely  want to help and give critisism or feedback. Some are more blunt and to the point than others, don't take it to heart. How you react to these posts governs peoples responses here. As I've said elsewhere, gamers are passionate people and anyone supporting their beloved retro systems, even more so. Everyone wants the best things for their little Jags and probably hate to see wasted opportunities (there's been plenty already).

I actually do have customer feedback from the few customers that weren't affraid to open the box because cj says so, and guess what? Its positive feedback. I will upload the screen caps after I photoshop their identities out. Think what the feedback would have been if you fully polished the game. They'd be ecstatic!

A game I am NOT even selling anymore because it's under revision.... REVISION to address the issues you folks here (most who have never played the game) are pointing out. Don't say that like you're doing us a favour. It shouldn't get this far for you to notice these things or be told about them.


#4102803 New Jaguar Demo

Posted by Sporadic on Fri Aug 31, 2018 9:24 AM


(Don't hate me! It was Sporadic's idea! Pah! Take that!)



#4096552 Aaron the Aardvark (WIP)

Posted by Sporadic on Wed Aug 22, 2018 12:32 AM

Added a few more waves with the UFOs not moving horizontally. I have a problem, though. The UFOs positions are in the same place each time. I'm using RND so I don't know why.


Probably have a read here if you haven't already;



#4077483 Back in the saddle, have a few questions to get caught up

Posted by Sporadic on Mon Jul 23, 2018 1:31 PM

Astrostorm and Protector are two games I've had an awful lot of fun playing recently. Both have that "one more go" about them.

Thanks for the Astro mention  :)


Glad to hear you're enjoying it.

#4077392 large scaled objects near the top of the screen...

Posted by Sporadic on Mon Jul 23, 2018 11:17 AM

If the blanks are solid colour (well they don't have to be and it's 50px (for example), set it at ypos=0 and height=0 and then just height+1 each frame until it fills the top 50px.


This would look wierd with an image (like it's unrolling) unless you want that. But solid colour, you won't tell.


For the bottom one, you can set it 50 px from the bottom and do the same

#4072658 What was the Jaguar truly capable of?

Posted by Sporadic on Tue Jul 17, 2018 9:48 AM

When looking at or comparing early games a key point to remember is time. Back in the day, the Devs had probably less than a year to get anything substantial running etc. Then it was straight to market (give or take time for testing).


Nowadays we have as much time as we want, to create whatever we like.

#4050861 my start with RB+ - barbarian project- need help

Posted by Sporadic on Sat Jun 16, 2018 5:15 PM

The channel is the first number of the command line ?


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#4025660 WIP : Not Outrun

Posted by Sporadic on Fri May 11, 2018 1:02 PM


I know, but I'm sure CJ could help you optimise whatever you wanted to achieve.

Yep, for sure. He's been a great help already.


Now, where's that giant Jaguar shaped flashlight to shine into the sky....

#4025642 WIP : Not Outrun

Posted by Sporadic on Fri May 11, 2018 12:40 PM

Definitely needs a streets of San Francisco route to maximise that car air time.



How about using cry mode to blend in some headlights at night and in the tunnel sections?

There is a city stage, that would be an awesome idea for that :)


I was thinking about the headlight thing, it might be too late in development now to switch to cry stuff and I'm also not sure on the size of work changing over to that. Would be an interesting thing to tinker with though.


Thanks everyone for the kind words too. Looking forward to fleshing out the game portion more now, I've been tinkering with this for years now :o

#4025422 WIP : Not Outrun

Posted by Sporadic on Fri May 11, 2018 6:08 AM

It's been quite a while since I posted an update on this, so here goes;


Changes since last update;

- New full Blitter drawn road and scenery.

- Bridges and Tunnels.

- Jumps.

- Rivers.

- Manual or Automatic gears.

- Rain and snow.

- Moar colours.

- Revs/speedo.


I am still actively working on it, just been trying to get to a stage i'm happy with to share a new video.


The video below shows a drive through one of the possible routes.


Please keep in mind that all art/sound assets are still placeholders and the tracks are all under construction.





#3953799 Properly Clearing Frame Buffer for fb2d Functions

Posted by Sporadic on Mon Feb 5, 2018 8:50 AM

Sounds like the black border is then clearing the image away (smearing black pixels) behind the image as it goes, so self clearing. Well thought neo

#3945167 New Jaguar Games Available for Pre-Ordering!

Posted by Sporadic on Fri Jan 26, 2018 8:53 AM

Mine arrived today, thanks Albert  :D


Attached File  Jag Games.jpg   1.92MB   15 downloads

#3933072 my start with RB+ - barbarian project- need help

Posted by Sporadic on Thu Jan 11, 2018 3:59 PM

Zero sound engine doesn't support mod files. You're better off using an MP3 or wav and then in RB+ tell it you want to use muLaw in the assets txt. It sounds great even at lower frequencies.

#3930133 New Prototype - Driving thing

Posted by Sporadic on Mon Jan 8, 2018 8:54 AM

Making great progress :)


I've not had chance to look at your code/ROM but it sounds like you're doing well.

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