Been watching the videos of this again and got all happy and stuff
It looks pretty much done as it is.
Just some sound options would be nice.
Can you press down to immediately about-face and run in the opposite direction?
Also, scoreboards and EEPROM score saving are a must for this one.
Yeah, I tried to mimic various things from the original. You can about--face at any time but only left/right at junctions. Also, if you hold left/right before you get to the junction then it turns faster. That is to try and emulate the "corner cutting" mechanic of Pacman and aid in escaping Ghosts.
I tried out Not Outrun at PRGE, too! It was fast and smooth, but I had some trouble controlling the car... maybe a bit too slippy? Couldn't hear sound, but I think it was just turned down and there was a lot of background noise. I didn't spend long on it, though, so much to see there. Didn't realize this thread was here until today. Good work!
The handling of the car isn't final, that's for sure. It needs more tweaking. Thanks for the feedback.
Hey Sporadic, is this all rb+ ? cos it's moving pretty well.
It may be my eyesight, but is the road a little narrow re the perspective to the horizon ?
Yep, still all rb+
The road does narrow quicker than it should, you are correct. However, i am having to strike a balance between the overall looks and performance. This can be adjusted though so depending on how things go I may tweak it further.
Quick thought from me, plot will draw on to the particle layer object. That object is positioned on the screen like all others. Therefore if you plot at 10,10 then that will appear on the screen at particlelayer.x+10, particlelayer.y+10