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Sporadic

Member Since 23 Apr 2015
OFFLINE Last Active Yesterday, 5:27 PM

#4190971 Brand New Atari Jaguar Pro Controllers- For Sale!

Posted by Sporadic on Sat Jan 5, 2019 3:35 AM

Just want to tell everyone that Starwanders support has been exceptional.

 

I had an issue with one of my controllers and he didn't hesitate to sort it out for me.

 

The controllers are superb and I can't recommend them enough.




#4167979 WIP : Not Outrun

Posted by Sporadic on Sat Dec 1, 2018 7:54 AM

Needs nitro exhaust flames though. :)

Hell yeah! That's now on the list!

 

Cheers!




#4167946 WIP : Not Outrun

Posted by Sporadic on Sat Dec 1, 2018 6:16 AM

Hi all, a quick little update on NotOutrun.

 

I thought it would be fun to add the update notes to the video instead.

 




#4162094 Crumbs!

Posted by Sporadic on Wed Nov 21, 2018 3:50 PM

Only if they're a wuss!

Been watching the videos of this again and got all happy and stuff :)

It looks pretty much done as it is.
Just some sound options would be nice.

Can you press down to immediately about-face and run in the opposite direction?

Also, scoreboards and EEPROM score saving are a must for this one.

Cheers.

 

Yeah, I tried to mimic various things from the original. You can about--face at any time but only left/right at junctions. Also, if you hold left/right before you get to the junction then it turns faster. That is to try and emulate the "corner cutting" mechanic of Pacman and aid in escaping Ghosts.




#4159383 Brand New Atari Jaguar Pro Controllers- For Sale!

Posted by Sporadic on Sat Nov 17, 2018 11:05 AM

Over 1000 orders? This whole thing is on a scale that I never realised. You never hear from over 1000 people on the threads.

The order numbers started at 1001 by the looks of it




#4139822 WIP : Not Outrun

Posted by Sporadic on Mon Oct 22, 2018 2:38 PM

Oh, and although no one was playing it at the time (and it was at the name entry screen), I have been putting pics up with it in there on Facebook and Twitter.

 

Oh.. and here on AtariAge=)

That's The Last Strike name entry screen ;)

 

Cool pics!




#4139668 WIP : Not Outrun

Posted by Sporadic on Mon Oct 22, 2018 11:07 AM

I tried out Not Outrun at PRGE, too!  It was fast and smooth, but I had some trouble controlling the car... maybe a bit too slippy?  Couldn't hear sound, but I think it was just turned down and there was a lot of background noise.  I didn't spend long on it, though, so much to see there.  Didn't realize this thread was here until today.  Good work!

The handling of the car isn't final, that's for sure. It needs more tweaking. Thanks for the feedback.




#4139457 WIP : Not Outrun

Posted by Sporadic on Mon Oct 22, 2018 2:19 AM

Thanks for the feedback on Not Outrun, great to see and hear people enjoying it at the show :)

 

 

Pacman game? DO tell!!!

Here you go;  http://atariage.com/.../272254-crumbs/




#4134313 Memory Track issues

Posted by Sporadic on Mon Oct 15, 2018 5:11 PM

For completeness, I found the post. Unfortunately my photos have vanished from there.

 

http://atariage.com/...t-up/?p=2158757

 

Edit, here's the pics!

 

Before

solder before.jpg

 

After

solder after.jpg

 

 

 

 

 




#4134185 Memory Track issues

Posted by Sporadic on Mon Oct 15, 2018 2:21 PM

I had an issue with my memory track cart. Wierdly, there was a blob of solder bridging 2 of the carts contacts. I scraped that off with my nail and then it worked flawlessly.

Before removing it, some games would lock up when loading and also when browsing the storage, some of the saves would show corrupted/random text and characters.




#4133896 WIP : Not Outrun

Posted by Sporadic on Mon Oct 15, 2018 8:15 AM

Hey Sporadic, is this all rb+ ? cos it's moving pretty well.

 

It may be my eyesight, but is the road a little narrow re the perspective to the horizon ?

 

Yep, still all rb+  :D

 

The road does narrow quicker than it should, you are correct.  However, i am having to strike a balance between the overall looks and performance.  This can be adjusted though so depending on how things go I may tweak it further.




#4133831 WIP : Not Outrun

Posted by Sporadic on Mon Oct 15, 2018 4:52 AM

Not that it's essential but will there be an engine note?

Cheers!

 

Do you mean the engine sound?  There's one there already, it's just very quiet.  Will be addressed in due course.




#4133135 WIP : Not Outrun

Posted by Sporadic on Sun Oct 14, 2018 2:38 AM

Thanks for the kind words guys :)

 

Still lots of things on the list to add in but it's getting there!

 

It's at the point now where the gameplay itself is taking shape, which is really exciting having been focused on the engine for so long (rewriting core parts of it on multiple occasions).




#4132680 WIP : Not Outrun

Posted by Sporadic on Sat Oct 13, 2018 10:35 AM

Here's an update;
 
New additions in this version are;
- Car Collisions.
- Roadworks/Cutouts to dodge. (Other vehicles try and avoid them too).
- Trucks/Lorries.
- Overtake sound pitch varies.
- Player crash animation (WIP) and restart cycle.
- Moved around storage to create more ram space for future scenery.
- Timer causes game over at 0.
 
This is the version that will be available to try at PRGE thanks to Albert.
 
 



#4120091 Sprite X coordinates

Posted by Sporadic on Mon Sep 24, 2018 2:11 PM

Quick thought from me, plot will draw on to the particle layer object. That object is positioned on the screen like all others. Therefore if you plot at 10,10 then that will appear on the screen at particlelayer.x+10, particlelayer.y+10