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Member Since 23 Apr 2015
OFFLINE Last Active Today, 5:04 PM

Topics I've Started

u235 random missing samples

Mon Oct 22, 2018 6:07 AM

Hi, long time, no bug!


I recently tried swapping back to the u235 sound engine (from zeros player) as i'm considering using MODs instead of uLaw for music due to space constraints etc.


I've found when playing samples using u235 it tends to only play about 1 in 4 of them, the rest are just not played.   This is in VJ and on actual hardware.


Thinking it might have been my code, i ran the Doger example and the same occurs, the death sound only plays occasionally.


I've also noticed that it wont play anything unless you specifically call SNDPLAY with a SNDFREQ directly after it.


Is the non-playing sound likely to be an rB+ issue?  I would have thought if the problem lay in u235 itself  then someone would have mentioned it by now. Any help/pointers appreciated!

Is this likely to be an rB+ issue?  Any help/pointers appreciated.


Sun Nov 19, 2017 3:07 PM

Hey all,


I wanted to share something I've been working on the last couple of months.


You will recognise the gameplay but I'm trying a different viewpoint on it.


The video shows everything that's in the current build. Proper Ghost behaviours and path finding are in. There's still a few core elements to implement including level progression, but it's getting there.


Sounds are just placeholders for now.


Built using the awesome RB+/Raptor toolset. Video recorded direct from my Jag.