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Chopper Commander

Chopper Commander (4/9)

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  1. im using nesst at the moment. but it only seems to convert a bmp into a 4 color tile set. i know the nes can display 32 colors on screen using a 16x16 attribute block in which only 4 colors are available in that block by using 8x4 color palettes. ive tried a few other converters but they all seem to do the same thing. i understand that i would have to use foreground and background tiles to achieve this.
  2. is there an annotated rom disassembly somewhere online? i actually wrote a program that sticks numbers straight into the basic code but i would like to do it the other way
  3. very little seems to be written about this system. i was wondering where the user definable characters were stored in ram? so i could change them with a poke, instead of using the cumbersome seteg command. i tried running a program to peek the memory from -32767 to 32767, looking for 10 identical numbers that i had written in seteg, to no avail. any help would be appreciated
  4. are there any emulators that do this? i want to insert some programs i have found for it. ive tried loading and saving things into basic but stella doesnt seem to accept tapes and i cant get compumate to work in mame. any ideas?
  5. stupidly i didnt see that there was a paste function in the familybasic emulator by TAKEDA, toshiya. anyway now i have a problem with dimensional arrays. if i try and add more than 63 dimensional strings, it gives me a ov error. its not running out of memory but i think its not using all the extra ram for variables. is there a way around this? like moving the ramtop or basic allocation space, etc? say, with a poke? ive noticed that if there is no program in the memory, this problem doesnt happen
  6. it allows 16k in basic but i cant find a way of pasting a program into it or using another program to paste into it, to save it on a format that it recognizes. the 16k basic is developed by Mr.Makimura. http://rdev.php.xdomain.jp/makimura/archive/family-basic. any help would be appreciated...
  7. i have got something to work, i found it by accident. its called familybasic by TAKEDA toshiya. it allows 16k in basic but i cant find a way of pasting a program into it or using another program to paste into it, to save it on a format that it recognizes. the 16k basic is developed by Mr.Makimura. http://rdev.php.xdomain.jp/makimura/archive/family-basic
  8. i dont really understand this format. it doesnt seem to be compatible with any other emulator, like virtual nes or fceux. i know its a proprietary file format but could it be converted to wav or a cas file? any help would be welcome
  9. apparently according to the website it can use the famicom disk system to run a dos system and even a gui. any help will be welcome...
  10. 4k just isnt enough. ive seen projects online that do this in hardware. could it be done? and if so, how? i imagine it would be a case of changing some of the assembly code to point to a larger location in memory. i.e by making the cart bigger? any help would be welcomed.
  11. ive managed to get it to open but it just sits there beeping at me with blue stripes on the screen. as there are no help files or instructions for it i dont know what to do. *there seem to be some instructions online but they dont really help
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