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HermChase

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  1. JB, I would like to say that that just sincerely made me giggle. ------- Chase Hermsen P.S. I read the whole thread before I posted.
  2. I think I addressed this one earlier, suggesting he move the goal contact zone one box up, because it would feel more natural, and you don't have to go searching for it. I'm gunna have to try to challenge your scores now. Edit: Also, yes, the scoring is slightly different in the arcade (referring to Cybergoth saying it had "more complicated scoring", but I can't seem to get a quote to work in an edit. . If you've never played the original, I believe KLOV has the original scoring diagrammed out in the manual. It's all VERY complicated, but I used to know all the highest scoring patterns. To sum it up: There was a delayed timer that gave you bonus points for finishing (it didn't start ticking for like 20 seconds though), and you gained points for movement, where some spiked areas were coloured differently, and would be worth different point values depending on difficulty. Also, you only gained points if you went through the area in the "intended direction" (so if you went under the block on level 3, then tried to loop back over, you'd get no points for those), and any area you touched could not give you points more than once. Yet they weren't marked out visibly when you'd been through them already. Wow. That was more than summing it up. But, for the VCS version, this scoring works just fine. I'm really loving this game CG, and can't wait for the next beta (Gold Master?), or the final release! Good work! If I think of any more last minute suggestions, I'll let you know, but I think, other than the sound bug (I've encountered the squeal when the moving spike hits the wall during crossing as well) the behind the face blow bug, and the moving of the 3-based level goals one block up, all is good! Thanks again! --------- Chase Hermsen
  3. Both of those are equally good ideas, either having the level "stall" till you let go before it puts you back in (thus not losing any precious swaying or ticks off the clock), or the timed mode, where you just have one second that if you run into anything, you get sent back to the start. I personally think Cybergoth's would be simpler (maybe?), because it would flow a little more with the gameplay, and it's close to what the original did. Sorry if I'm too obcessive, but CB was at one time my very favorite arcade game. But, yes. I think the timed way is the best way to go for it, because it's the most loyal to the original, and noone's going to hold the joystick once they see themselves tempt death. Oh, and I didn't mention it before, but I really love beginner mode, too. It really helps newbies through learning the game before they try it the "real" way, because that could be kind of intimidating. Good job! -------- Chase Hermsen
  4. Hm... I'll have to think about a solution for this. 880637[/snapback] How about ignoring the joystick, until it's been centered, when starting a level? It's not exactly the same, but would be much easier to implement. 882418[/snapback] That could work, however, some gamers might be upset when the balloon doesn't move right from the start of the level if they have it held, because it could make them lose that fractional second. In most games, if you're going for speed, this wouldn't matter too much, you'd just get used to it, move that exact moment and not complain, but in this case, your controlled sprite isn't static, and could be in the wrong position because of this. i.e. You have to fit through a small gap, but because of that fractional delay, you have to sit in one spot for a sprite animation cycle before you can safely fit through. But, that's just being picky. But, if there's not room for this kind of thing, that would surely be a solution. Or just make the game have some small delay every time you pop, but that would be more annoying. Better yet, just learn not to hold the joystick after popping or entering a level. Gamer Education = Less Wasted Cycles! ---------- Chase Hermsen
  5. I just played through this new version, and it's really good! It seems very complete! A few questions and notes. After level 16 (which is quite difficult, but I liked it like that! ), will the levels loop or something (the original was loop with balloon speed increased), or will that simply be the end? Will there be any background music during play? There wasn't any in the original, but I'm curious. :!: In the original game, the "START" area was a type of sanctuary of sorts. That is, when you were holding the up directional accidentally from a prior excursion, and hit the START walls, it would just place you back in the starting position. When I was playing this one, once or twice I accidentally lost two lives in a row, because I was holding a direction still and hit the START box wall. Would this be implementable as a "safe zone"? :!: The invisible finish line in Level 03 and its variations seems one box too low for me. I feel like I'm "searching" for the end even though I'm already there, just a little bit. Personally, I think it would be optimal if it was one "box" higher (referring to the boxy pixels that make up the level, of course) :!: The faces also seem to blow from behind, though that's only noticible at the end of Level 13. I really enjoyed the magnets, they were a nice touch, although they were a tad boxy shaped as compared to, say, the balloon and face shapes. Good work! I must say you really did a great job on this game. I really enjoy it a lot and appreciate your hard work! ------------- Chase Hermsen
  6. Someone sent this to me after not playing it for a while, and it said the record was 82, so I just played it till I got 84. Fun game, though sometimes you just get unlucky because the center of gravity mark is so far off screen that you can't keep him balanced no matter what. ------- Chase Hermsen
  7. Actually, one zero feedback user bid it up multiple times before the end, and it ended up at $6,969,796.96 (Due to incrimenting and someone else bidding $6,969,696.96). So, I'm guessing THAT one wasn't going to pay. ----- Chase Hermsen
  8. Zoomball: Zoomball Double Zoom DacZoom Break-a-Brick: Breaker Broken Break-off Wall Smashin': Smashland Super Smash Smasher Other ideas: Breakin' Out, Ball to the Wall, Ball-istic/BALListic, Balltimore? ----- Chase Hermsen
  9. This is something you don't see every day: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...5958718548&rd=1 This auction was not posted by the creator of this post.™ ---------- Chase Hermsen
  10. Although not necessarily 100% grammatically correct, often Rareware was called a "second-party" of Nintendo, due to the fact that it was heavily assossiated with it. Although not Atari related, here is a discussion I found on another board about Nintendo's "second-parties", and how they are defined. http://fryguy64.proboards27.com/index.cgi?...display&start=0 -------- Chase Hermsen
  11. Last time I checked, I think it's Robert and Ron who generally check his stuff. Robert is their everything man, and I believe Ron verified part of the Journey Escape record. In fact, I believe Ron is who verified my 2600 records, now that I think of it. I really gotta send in my new tapes one of these days. -------- Chase Hermsen
  12. I was reading these thinking "I'm so glad that's never happened to me", then realized it has! One day, there was a box on the dining room table from some shipment of something my father purchased... And the next day, when I came down for breakfast, there were webs stretching from the box to all the chairs with little minispiders or something on them! That was not the best day ever for me and eating. -------- Chsae Hermsen
  13. Upon realising you can eat fish of your same size, I now revoke my previous statement that the game moved slowly. Now it's just right! I'll try the version with the shark tomorrow/later tonight, I'm burning enough time away typing this as it is, and need to finish something. --------- Chase Hermsen
  14. I really like this game! The music is fine, it keeps me moving and paying attention! I like it! Starts out a little slow, but once I got around 500 points, it really picked up, and that was fun! I also liked how it stopped at the next to largest fish, so I still had some to dodge! Just picking them all off would be no fun! Also, the inertia works really well. All in all, this is a GREAT game so far! Keep up the good work! One Suggestion: Maybe you could add a short death sound? Like a quick buzz or something? I think it would be nice before the loud music kicks back in. ------- Chase Hermsen
  15. Heh, I downloaded it anyway. Nice job. I love the opening title screen, the blocks move quite nicely, and I've yet to make it through Tyz (The Yellow Zone). Maybe some überbonus for making it through? But, it looks awesome. I can't wait to see it when you put in the wind effects from the face. --------- Chase Hermsen
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