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zanaxe

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  1. I think that is pretty much what the sinden gun is doing. Except its using a white (or whatever color you configure) border surrounding the game image to determine x y coordinates.
  2. Sorry, what I meant was if the mod board was not designed to work with an SNES cable, you shouldn't use an SNES cable. To save costs on the consoles, Nintendo and Sega put some of the necessary passive components for RGB in the cable itself instead of the consoles. I don't know enough about that mod board to know what modifications would be required in order to support an SNES cable.
  3. The snes multi out requires a square hole to be cut in the console shell and is a lot more work. Also you would have to either cannibalize another console for the connector, or 3D print one and get a pcb manufactured. Just make sure the connector is made with hard gold on the edge connector. Also the standard snes cable has extra capacitors and resistors in the cable that you would have to compensate for on the mod pcb to get a proper signal. Assuming the mod board is properly attenuated.
  4. Yeah there is no shielding between the audio and the RGB. There is only the outside shielding that wraps around all the wires. I tried using those gray cables at first and quickly replaced them.
  5. I'd highly recommend an 8pin minidin breakout board https://oshpark.com/shared_projects/0hrYbjDu though it works with a different style minidin than what you have. Also I'd recommend getting proper individually shielded premade cables from retro-access or retro gaming cables uk. The cables you want are mainly used for NES RGB mods. Those gray 8 pin computer cables will have lots of buzz in the audio lines coming from the RGB lines.
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