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LukeBob13579

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  1. k i am srtarting to use assembly, but will still use bb for prototyping sprites heres a little sneakpeak into what will come Shelf_preview.bas.lst
  2. LukeBob13579

    Lego 3x3 V2

    A Concept pic of a 3x3
  3. randomterrain can u jump into chat plz? it would help alot.
  4. how many sprites can be seen in a dpc+ kernel?
  5. rem Hello World... Alright... I'm having some issues. can someone teach me how to uuse the multisprite kernel to put animated sprites in it? i am a newbie so sorry for any inconvenience. I want all 6 of the avaliable sprites to be animated, 1 frame animation as well. And I would appreciate the use of a joystick for controls for the mouse. Thanks! Here is the .bas file. Animated_Isometric_burger.bas.lst Animated_coffee.bas.lst Animated_Mouse.bas.lst Animated_Fries.bas.lst Animated_Pancakes.bas Animated_Plate.bas
  6. I want a system that can sell items, while displaying 3-4 in 1 page, in which you can scroll through them. The score counter acts as a money display.
  7. here are the .bin files. Animated_Isometric_burger.bas.bin
  8. Just for a feature. The game that i am making uses a shop system, where many spruites are in one big playfield Animated_Character.bas Animated_coffee.bas
  9. I have realized that i need to upload one of these types of file. Well, here it is! Animated_Burger.bas.lst
  10. rem Hello World... I need help putting together atari games, and I thought what not better place than here to go to? I decided to put together a topic for programming for newbies. I am going to use common terms to describe terms like: rem Hello World This is alot of help started now, so please leave a comment. So anyway... Let's Start! So, first off, I need to get multiple .bas files (or Basic Programming files) into one .bas File, so anyone know of anything? PS: The sprites (or graphics, or in even simpler, pictures that represent something) don't have to move. (PS: Keep the commands explained, because of the sake of simplicity. Just a little extra typing cant hurt!)
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