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superskyphoenix03's Achievements
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I've been looking at my old post history here and cringing so dang hard. Like, at some point in my life I thought an original Xbox was worth a hundred dollars. Like what was wrong with me. I ended up getting that hundred for my birthday and regretting my choice of purchase : Steam Greenlight(remember that crap). Thank you for not buying that darned thing retro Atari Agers.
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And if you couldn't tell, the game(s) I tried on greenlight didn't get onto Steam(very luckily). Even after that I tried selling a "Rare TV" because there was no documentation on it, when it ended up turning out to be a cheap thing that went out of business quick. And that one time I attached an LED to a spring on a battery and called it the world's smallest game console. And...you get the point. I should probably have left this account forever and create a new one. Sorry for acting that way to you guys.
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Just replayed Angel Island Zone on Sonic 3 & Knuckles. The world has one major flaw...If you are playing as knuckles, the only d-pad movement is that you have to press the d-pad to move up once is Act 2 in order to complete the whole world. Otherwise spamming the a button like it's flappy bird. Wish the game was harder, but otherwise it's a fun game.
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With the exception of Morton Koopa, most of the one screen levels in my SMW 2600 remake are almost done. Very basic, and the bosses don't have collision detection. But hey, got a basic Mario working. Also got Yoshi's House, and Top Secret Area complete. And Currently animating Bowser. I'll finish Iggy Koopa next. But if anyone is interested, it could be re-created(for the most part)on the 2600.BUT because I want to stay on Nintendo's good side as I want to actually publish to their system one day, I'm going to halt progress all together. I can send my play-field art over if anyone else wants to take a shot at it though.
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@ShawnOkay wise guy, if that's the case then how did the majority of people access the Princess Rescue rom after Nintendo C&D'd the carts...
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Doing a challenge to see how much of a remake Super Mario World I can re-create with my limited Batari Basic Knowledge on an actual 2600 system. Got some basic art pieces done that do work, so some of the game is possible to recreate in a sense. Here is An imgur link to the images I made
If I can manage to create a proper engine for mario that sort of works, and split the game into different roms like final fantasy did on the ps1, I think there is a good chance it would be possible to re create a good chunk of the game. Not all of it, but a lot of it. Probably getting way out of my head on this, but I can try my hardest.
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Best part of all I think is that this is all playfield stuff. No sprites used here, which means I can theoretically program Mario in without wasting too much space. I'm thinking if I can do a thing where if mario hits the edge of the screen, it teleports him back to his starting position and changes the screen to simulate scrolling.
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it's been nearly a year, and I forgot to Show off my PGA cart I said I would show "in a few weeks" at Christmas time 2018. Not sure how I did that, but OK. Anyways, the game probably won't be released to the public to do my poor programming skills resulting in it being very boring. But it's nice having a one of a kind cart(no it isn't for sale anymore).
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Just finished my first finished Batari Basic Game.
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To those wondering, I made a post about it here : http://atariage.com/forums/topic/285601-my-first-finished-atari-homebrew-pablings-glitch-adventure/#entry4168758