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Great Hierophant

Member Since 5 Nov 2003
OFFLINE Last Active Apr 20 2019 5:27 PM

#4259998 Best Super Game Boy games?

Posted by Great Hierophant on Wed Apr 17, 2019 3:46 PM

Original Game Boy games :


A Boy and His Blob: Rescue of Princess Blobette
Adventures of Lolo
Balloon Kid
Batman: The Video Game
Batman: The Animated Series
Battle Arena Toshinden
Battle of Olympus, The
Bionic Commando
Bomberman GB
Bonk's Adventure
Bonk's Revenge
Castlevania Adventure, The
Castlevania II: Belmont's Revenge
Castlevania Legends
Contra III: The Alien Wars
Cosmo Tank
Disney's Darkwing Duck
Disney's DuckTales
Disney's DuckTales 2
Donkey Kong
Donkey Kong Land
Donkey Kong Land 2
Donkey Kong Land III
Dr. Franken
Dr. Franken 2
Dr. Mario
F-1 Race
Faceball 2000
Final Fantasy Adventure
Final Fantasy Legend, The
Final Fantasy Legend 2
Final Fantasy Legend 3
Fortified Zone
Game Boy Gallery
Game & Watch Gallery
Gargoyle's Quest
GhostBusters II
Gradius: The Interstellar Assault
Great Greed
Harvest Moon GB
Hudson's Adventure Island
Hudson's Adventure Island II
James Bond 007
Kid Dracula
Kid Icarus: Of Myths and Monsters
Kirby's Block Ball
Kirby's Dream Land
Kirby's Dream Land 2
Kirby's Pinball Land
Kirby's Star Stacker
Kung' Fu Master
Legend of the River King GB
The Legend of Zelda: Link's Awakening
Mario's Picross
Mega Man
Mega Man II
Mega Man III
Mega Man IV
Mega Man V
Mercenary Force
Metroid II
Milon's Secret Castle
Mole Mania
Motocross Maniacs
Ninja Gaiden Shadow
Operation C
Pinball - Revenge of the 'Gator
Pokemon Blue
Pokemon Red
Popeye 2
Prehistorik Man
Prince of Persia
Radar Mission
Rolan's Curse
Rolan's Curse 2
Space Invaders
Star Trek 25th Anniversary
Super Mario Land
Super Mario Land 2: Six Golden Coins
Sword of Hope
Sword of Hope II
Teenage Mutant Ninja Turtles: Fall of the Foot Clan
Teenage Mutant Ninja Turtles II: Back from the Sewers
Teenage Mutant Ninja Turtles III: Radical Rescue
Tetris 2
Tetris Attack
Tetris Blast
Tetris Plus
Tiny Toon Adventures: Babs' Big Break
Wario Blast Featuring Bomberman!
Wario Land: Super Mario Land 3
Wario Land II
Who Framed Roger Rabbit
Yoshi's Cookie
Zen: Intergalactic Ninja


Game Boy Color games compatible with Game Boy :


Conker's Pocket Tales

Dragon Warrior I & II
Dragon Warrior Monsters
Dragon Warrior Monsters 2: Cobi's Journey
Dragon Warrior Monsters 2: Tara's Adventure
Déjà Vu I & II: The Casebooks of Ace Harding
Game & Watch Gallery 2
Game & Watch Gallery 3
Ghosts 'N Goblins
Harvest Moon GB
Harvest Moon 2 GBC
Legend of the River King GB
Legend of the River King 2

The Legend of Zelda: Link's Awakening DX
Mega Man Xtreme
Pokémon Gold Version
Pokémon Pinball
Pokémon Silver Version
Pokémon Trading Card Game
Pokémon Yellow
Prince of Persia
R-Type DX
Shadowgate Classic
Survival Kids
Tetris DX

Wario Land II

#4253291 FPGA Based Videogame System

Posted by Great Hierophant on Sun Apr 7, 2019 8:01 AM

This is what the directory structure on the root of your SD card should look like :











The file name of the BIOS does not need to be anything special, unlike the Nt Mini.  Just select your BIOS, ensure the checkbox is enabled, then load a game on the SD card.

#4248021 Warcraft I & II Bundle - wow that was fast

Posted by Great Hierophant on Sat Mar 30, 2019 11:18 AM

Sega goes with M2 while atgames cries boo-hoo.

#4247933 FPGA Based Videogame System

Posted by Great Hierophant on Sat Mar 30, 2019 8:35 AM

I think there may be a bug (as I don't remember it on my model 1) if you go in to the Options menu on TMNT Hyperstone Heist if anybody else could check out to see if it's present on your Mega Sg. There seems to be some weird shaking going on with the screen/dithering effects. Get close to your tv screen.

That's the only place I've noticed it so far. It's not really a big deal cause how much time would you actually spend in the Options menu, but just wanted to report it.


That is no Mega Sg bug, those pixels shift back and forth on every frame.  It is almost impossible to see with composite video, but with RGB its quite noticeable.  Turn on the dedithering function and the pixels will show solid strips except around the edges of the text characters.

#4247781 FPGA Based Videogame System

Posted by Great Hierophant on Fri Mar 29, 2019 11:28 PM


I've had a bug on Sonic 1 but I'm not sure if it's an existing game bug or a Mega Sg bug. On Green Hill Act 3, when you pass the loop with the 1UP on top, if you roll into the spring then jump on the rebound at the spot where the hill starts to decline you glitch out the loop as you hit it. I've uploaded a video showing this at the link below:




I'm running the game on a Mega Everdrive X7 but unfortunately I don't have an OG Genesis to confirm if the issue is just with the Mega Sg.


I can get Sonic to glitch like that on a Model 1 Genesis : 



#4218864 CV ROM Update Project - Commercial Releases - v1.2

Posted by Great Hierophant on Tue Feb 12, 2019 6:38 PM

I believe Meteoric Shower is overdumped by 4K.  Meteoric Shower is included as the built-in game in the Dina 2-in-1.  If you separate the game from the BIOS, which is 8K and remove the last 4K from the standalone ROM, the two files differ by exactly one byte.  That byte is an ASCII 3, as in Copyright 1983 for the BIOS version, and 6 as in Copyright 1986 for the cartridge version.

#4213641 FPGA Based Videogame System

Posted by Great Hierophant on Tue Feb 5, 2019 12:57 PM


I use one of these custom sticks (bought a BX-91 from the first batches when it was a bit cheaper) and have been very happy with it.


Way too expensive for a featurless NES controller, even in the larger $110 variant, Sanwa or no-Sanwa.

#4209081 EBay buyer nonsense

Posted by Great Hierophant on Wed Jan 30, 2019 10:13 AM


Side Note:  That Game Gear came with a Spider Man game.  I played it a bit, with no sound, before returning it all.  To this day, that is the only Spider Man game I have played.  (Not counting things like Lego Marvel Super Heroes or Marvel vs Capcom which Spider Man appears in.)


Only took one Spider Man game to put you off Spider Man games for life?    :D  Marvel video games on 8-bit and 16-bit consoles rarely rose above mediocre status, but Spider Man games were lucky to get even to that relatively-hallowed status.

#4182161 FPGA Based Videogame System

Posted by Great Hierophant on Sat Dec 22, 2018 12:42 AM

I do this so I do not feel as if I have left anything undone :


Attached File  Super Nt Unofficial Manual v4.7-v6.6.pdf.zip   151.81KB   62 downloads

#4176667 FPGA Based Videogame System

Posted by Great Hierophant on Thu Dec 13, 2018 9:11 PM

I updated my Super Nt Unofficial Manual today to cover the Ghostly x Analogue Edition's firmware and a few minor changes.  Enjoy.

Attached Files

#4170378 FPGA Based Videogame System

Posted by Great Hierophant on Tue Dec 4, 2018 3:55 PM

Both Kevtris and Sorgelig are amazing, and it is absolutely childish to argue which one is more talented than the other (yeah, I know that you didn't). They just seem to have very different styles.


Kevtris developed twenty-two retro video game console FPGA cores and has released twenty of them.  Sorelig has ported several open source FPGA cores written by others to the MiSTer hardware.  To compare the achievements of the former to the latter is to compare a star to a telescope.  The first is luminous, the second merely a conductor of light.  

#4164136 Games with Mockingboard Support

Posted by Great Hierophant on Sun Nov 25, 2018 3:16 PM

A few days late, but better late than never.  Here we have four games and two demos added!

Attached Files

#4159786 Billy Mitchell TG Banned, Scores Removed

Posted by Great Hierophant on Sun Nov 18, 2018 5:39 AM

So, does a "no cheat" live million point verification mean he's reinstated as a record holder? Or is it like athletes who dope, once exposed, banned for life? :roll:


He isn't reinstated automatically, he'd have to petition the authorities that recognize high scores to approve his.  In the case of Twin Galaxies or Guinness Book of World Records, that petition would be instantly rejected.  The Donkey Kong forum indicated it would consider his request, if he made it.  But "I'm Billy Mitchell" isn't likely to do so.


I don't see this quite in the same way as doping athlete.  Once you take away the cheater's ability to cheat in a video game,they are just like everybody else.  Doping athletes have caused their bodies to be modified unnaturally, a process for better or worse can never be completely reversed.  Given the difficulty in detecting the usage of modern anabolic steroids, it can be impossible to tell if a "reformed" athlete has truly abandoned the performance enhancing drugs that lead to victory in the past.  Former cheaters deserve enhanced scrutiny of their post-downfall accomplishments, but if a machine can be verified to be unaltered and a score to be proven legitimate, then the logic that applies to dopers doesn't really work for cheaters.


If Billy can rack up over 1 million at the age of fifty-two on two occasions, one wonders what he could have done at forty-two if he applied himself legitimately rather than doctor footage of himself obtaining a high score.

#4159433 FPGA Based Videogame System

Posted by Great Hierophant on Sat Nov 17, 2018 1:00 PM

What games does sd2snes not play that people would want to play?  Answer = none.


I saw it as stupid to with the limits of it all to jailbreak the SuperNT as there were better options.  But, are you saying it can do the DSP1 for Pilotwings and Super Mario Kart?  That would be decent if at least that level of games ran as there were quite a few DSP titles.  Ultimately in the end the FX, SA1, C4 and SDD1 run so little of any consequence it's not really that huge of a deal as it would put it on equal footing with a Super Everdrive.  At that rate it's an easy pill to swallow for a SD2SNES given it will run such things and those games add up far nastier than the $200 price tag the kit has.


The Super EverDrive has the advantage of being able to run the DSP1-4 games over the Super Nt jailbreak, but the EverDrive has to erase and write games to a flash chip, and that can take several seconds for a larger game.  


There are really two games most people run with DSP chips, Super Mario Kart and Pilotwings.  The other special chips run more games of consequence, Mega Man X2 and X3 for the C4, Star Ocean for the SDD1, Star Fox, Star Fox 2 and Yoshi's Island for the Super FX and Kirby's Dreamland 3, Kirby's Super Star, Jikkyou Oshaberi Parodius and Super Mario RPG for the SA-1.

#4155630 What Is Classic Gaming's Greatest Need?

Posted by Great Hierophant on Mon Nov 12, 2018 2:26 PM

Quality FPGA solutions that work at 1080p and accept original cartridges, controllers and accessories


High quality newly-made wired controllers for classic consoles


A audio/video capture device that can accept fractional refresh rates up from 50-70Hz vertical and 15-31KHz horizontal without freaking out, analog RGB (separate sync, composite sync, luma as sync, composite as sync, sync on green), digital RGB, component video, s-video and composite video.


More Optical Drive Emulators (PC CD-ROM, Sega CD)