So, anyone remember that old Apple II game, Space Rogue? Ever wanted to play around with it's internals a bit? (Maybe even cheat?) Grab your favorite hex editor and a copy of the .dsk files from Asimov, and here's the data you need!
(PS: Feel free to spread this around, as far as I know of, no one else has ever done this for the Apple II version before.)
Welcome to the world of TI! Let's see what I can answer that hasn't already been answered:
Burgertime: The music shouldn't reset when you climb the stairs/ladder. Resets every time you step on a burger part, though. Take a listen to this gameplay footage I found:
Protector (Fun fact: it's actually Protector II, the labels are misprinted! There is no Protector I.) Sounds like you could use the manual, here it is: http://www.99er.net/...orII_manual.pdf
Return to Pirate's Isle: Yes, there are a bunch more text adventures like this one, but I should warn you, they have no graphics - text only. They're still good. :-) That Adventure cartridge you have would have originally come with a cassette or disk with a free adventure, Pirate Adventure (which automatically made it popular, since everyone had it and it was good), and 'Return' is the sequel to it, which was actually #2 of the original 13 adventure games from Scott Adams. (I personally never understood why it didn't come with #1, Adventureland, it was a little easier - good starting point.) Here's some good info and a list: http://www.videogame...tsab/adventure/
Munchman: Wanna see something fun? On the title screen, BEFORE everything starts moving, hold shift and press 838. A few other games have this as well!
Super Demon Attack: It's not actually a sequel to Demon Attack, it's just the TI port of it. No idea why it was called 'Super'. Fun fact, once you get far enough, you can't beat the boss - the enemies with you ram you faster than you can shoot them down! Guess they never expected anyone to get that far, but I did several times when I was a kid. Frustrating. Fun game otherwise.