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joeyaage

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  1. I programmed an Atari Lynx binary called Flower Power which was published on atarigamer and last I looked had 1275 plays. I don't know how many downloads. Anyway because you can target Atari 8bit with cc65 I did a quick port. I made a tune with RMT which I linked to the main program but could not get it to work correctly so it is silent. I included it in the archive. There are supposed to be 10 different scenes and different drawing algorithms but the sprite scenes are not implemented so there are 8 distinct scenes with a gap of 2 blank scenes in the middle. The scenes can easily be changed by using the joystick up and down. It is pretty basic as is but shows off what tgi graphics are like. More could be added. I can think of a few things (curves, for examples or circles or drawto lines instead of just random lines). dub speed cap'n but try it in Altirra with warp enabled! FLOWER29.zip
  2. This is great fun and with fab graphics and music. Well done Dr. Typo!!
  3. Played lots of Backlash on Atari ST, a fun blast. Never seen Encounter before so a pleasant surprise. Is that YM chip emulation being used, then...
  4. would be great if we could use an Atari trackball CX22 / CX80 without having to mod it for ST compatibility...
  5. Whilst I am sorting out how to get Raptor collision working again, I have implemented some rudimentary bounding box collision in M68K. Now I am having problems getting sample playing to work again... jagyong28.ABS
  6. I have a working Toshiba SD2300 in the UK and use a Maplin step down transformer 240v/50Hz down to 110v/50Hz. I checked the schematics myself and the Toshiba works at 50Hz or 60Hz as long as voltage is 110v. The SD2300 happily reads DVD-R and can now play signed homebrew...
  7. I seem to be stuck on collision detection this time. I have these two subroutines called from the main loop. I don't think it ever goes to .was_hit after the bmi instruction. What_Was_Hit: lea RAPTOR_sprite_table+(ID_ai_player*sprite_tabwidth),a0 ; point to RAPTOR object table .chk_hit: tst.l sprite_was_hit(a0) ; check if this object was hit bmi .not_hit ; skip if not .was_hit: move.l #-1,sprite_was_hit(a0) ; clear RAPTOR collision flag jsr change_direction .not_hit: move.l #$99900000,BG ; set background colour rts ; exit Check_Collisions: clr.l raptor_result ; reset the RAPTOR collision flag move.l #ID_player,raptor_sourcel ; Object ID for first bullet move.l #ID_player,raptor_sourceh ; Object ID for last bullet move.l #ID_ai_player,raptor_targetl ; Object ID for first enemy move.l #ID_ai_player,raptor_targeth ; Object ID for last enemy lea RAPTOR_GPU_COLLISION,a0 ; now call the RAPTOR collision handler jsr RAPTOR_call_GPU_code ; tst.l raptor_result ; check the global collision flag ; bmi .no_hit ; if -ve, then nothing collided ; bsr change_direction ; otherwise lose a life ; bra .no_hit .no_hit: rts Binary and source included (no data files, so won't assemble). jagyong23.zip Original games are funny, I keep running into existing games...
  8. I did give it a quick look initially and thought it could be useful for Attack Wave Formations (user defined paths for enemies, yay)!! Not actually used it yet but would...
  9. Try my hellgate WIP in the Raptor API forum. Unfortunately It did not get nominated but you can play it..
  10. Awesome version of ROTJ. Got further than I have ever been before, blew up the reactor and pinched an AT-AT walker great fun...Sound is so much better than ST version.
  11. My JagGD is Firmware V1.10 Menu V1.07 ASIC V1.07 Stub V1.03 This time I plugged in the GD, windows searches for drivers and finds them so windows thinks the device is installed and working. Jaggd.exe -r returns with "Jaguar Gamedrive not connected). Here is what is installed... when I run zadig, I get this... If I list all devices in options, then I can select 'Interface 1' and it is already installed but not with WCID (odd..). I tried to install this as well. After a long wait it is seconds from aborting and says 'successfully installed driver' but it shows "Driver (NONE)". Tried a reboot but makes no difference. All I get is 'Jaguar Gamedrive not connected" from jaggd.exe.
  12. played this on a JagGD. It was very quiet overall. Had to crank up the volume. A fun game, got to wave 3 with a score over 230ish (about 34 ants).
  13. I did give BJL some consideration before starting with RaptorAPI.
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