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MaxZorin

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  1. If Atari and Commodore had been more interested in developing newer versions of the 6502, such a processor would certainly have appeared earlier. It wouldn't necessarily have to be 65816.
  2. I believe all 16-bit computers were a mistake. I think the culprit was... Steve Jobs (even though I liked him), who believed that in the mid-80s you could just "reset" progress and make a computer "from scratch" (Macintosh '84), breaking backward compatibility (with Apple II). The same mistake was later repeated by Jack Tramiel when he made Atari ST and later by Commodore when they made Amiga. In the late 80s they realized they had made a mistake and tried to fix it (Apple IIGS, C65). But it was too late - their 16-bit computers did not sell that well. If you break compatibility, you lose your user / fan base. Some of them waited out the time of 16-bit computers and later bought a 32-bit IBM-compatible. I think Atari should have continued 8-bit series - the XE series should have had a fast 65816, new hi-res graphic modes, POKEY should have been more modern. Just enough...
  3. Thanks for this! It's perfectly done conversion. One of my favorite game. Back in the day, I have always regretted that Atari version of JSW is not the same as that one on Amstrad & ZX.
  4. You recreated GTIA in CPLD so, why not to take sprites ("players") logic, make "ctrl-c, ctrl-v" to have 8 sprites, all 8-pixel wide?
  5. Is it possible to add some fancy stuff? For example, expanding "missiles" to "players" or making a "color map" in text modes (let's say, background color could be taken from the color map).
  6. "half-brite mode" - no "digital samples for audio" - no. I meant new version of POKEY with filters: low-pass, band-pass & hi-pass. With programmable cutoff frequency level and resonance level. Envelope generators also would be useful. I meant just a complete synthesizer, like SID.
  7. Hello, this is my first post I always mused "what if" Atari released a new hardware 8-bit somewhere in the mid 80's! That's why I really like this project. If it was "my" project: CPU: 32x speed is acceptable, even 16x is enough. ANTIC: twice the resolution of graphics modes is acceptable. I am also thinking about "bitplanes". For example, a two independent "ANTIC-5 plus" modes (320x192 overall screen resolution). Independent scrolling and 4 colors per char. Can be combined into one bitplan, so it gave us 16 colors for chars. GTIA: max. 4096 color palette, with a little "twist" - I mean not very accurate representation of RGB, which would bring the "character", which original Atari and other 8-bit computers had. Let's say, 64 colors with 64 shadows. More sprites. Hi-res sprites! RGB scart or video composite is ok. Yes, CRT does add a lot to nostalgia trip. POKEY: more channels plus kind of new features for Atari: PWM modulation and two (digital) filters (with LP, HP, BP modes)...
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