Jump to content

Benedani

New Members
  • Posts

    3
  • Joined

  • Last visited

Benedani's Achievements

Combat Commando

Combat Commando (1/9)

1

Reputation

  1. It gets me compilation errors. Besides, I don't use pfcolors.
  2. Playerfield heights are very awesome. Unfortunately though you can't set them to a variable, I tried adding 'a' to one of the values and it started rolling. Even if a is set to a normal value. I looked at the RAM map and I found there was no RAM for the playfield heights. So I'm assuming it's in ROM. Is there any way to make pfheights read from RAM?
  3. For some reason my 48x2_4 kernel is drawn three times. Is this normal? That 2_5 is there because I wanted to know if it's multiplied too, and it's not. The window and height are exact, and I saw nothing in the .asm files that had to do with the multiplication either (literally checked everything). What's the problem here?
×
×
  • Create New...