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DaddaRuleKonge

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About DaddaRuleKonge

  • Birthday 01/01/1984

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    Norway

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  1. It's done https://daddarulekonge.itch.io/
  2. Oh, so it's more of a price guide. Well, then I guess it will contain a little more information
  3. I do plan to release it in print through lulu. The book will not be as in-dept or as professionally as the "Encyclopedia Of Arcade Video Games" book (though, I have not seen the BIll Kurtz book. This is just a guess). I will not do any interview myself. Everything in this PDF/book; pictures, text, will be taken from other places on the internet. So I am sorry to say, it's just a collection of copy/paste from the net... Just like every other PDFs I made.
  4. Unfortunately Discrete logic can not be emulated (as far as I know). It can only be remade to look like the original arcade version. The first five years of arcade machines does mostly include discrete logic boards. I will include Marque if the arcade feature it
  5. new link. should work. https://daddarulekonge.itch.io/
  6. Thank you for the suggestions. I will take it into consideration, though I have a hard time finding information and screenshots/video's on these early arcade games.
  7. Hello. After a long siesta I started on a new PDF/book (other PDFs: https://daddarulekonge.itch.io/)on Arcade machines. I normally use a standard template on my PDFs, but wanted to make something more eye pleasing. But I have a hard time deciding how to set it up. I have a hard time making space on the pages, but it would make it more pleasing on the eyes. If anyone would give some pointers on what they find most pleasing I would really appreciate it The two first pictures are on my first design, the next two are on a more space friendly design. Also, does the background colors make any sense?
  8. Included 18 more homebrew pages. It`s not everything, but I hope it makes it a little better. Also, the book is done (I hope. I will make revisions if people find errors.) https://daddarulekonge.itch.io/apro https://daddarulekonge.itch.io/
  9. I`m sorry for not posting updates. I`m having PC problems. It may take some time but I will get it done
  10. Will include thanks Also, if anyone has any input on the AtariAge label guide that is missing (I need mostly text) then that would be greatly appreciated. And is there any extra hardware you would like to see, like the AtariVox+?
  11. New update on the link. I`m beginning to com near the end of this project.
  12. I know a lot is missing on the homebrew side, but I felt I had to stop at some point, so I used the rarity guide on AtariAge as a goal and only included the games they had listed. If you know some homebrew games that need to be included then I can include them
  13. Update on the project: https://daddarulekonge.itch.io/apro Things are coming along If anyone has any input or something they want included/changed then please let me know.
  14. The rewrite: Space Cavern Developer Apollo Publisher Apollo Release date 1982 Genre Action Mode 1-2 Players Company founder Pat Roper had flown programmer Ed Salvo to a Consumer Electronics Show to show him the Imagic video game Demon Attack. Impressed with Imagic’s game, Roper told developer Dan Oliver he wanted a game in similar fashion. Oliver, having learned MOS Technology 6502 just a few weeks previous, made his first Apollo game out of inspiration from Demon Attack.
  15. On Space Cavern I used the text form wikipedia. I will rewrite the text I see your point on using the developers name. I will probably be more interesting. I will try to get something done.
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